计算机图形学书籍与网站资源收集.分类整理中...
Computer graphics books and web resources collection.
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线性代数及其应用 习题有解答手册 |
正课与习题视频讲解 |
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普林斯顿微积分读本(修订版) |
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托马斯微积分 习题有解答手册 |
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Introduction to Probability | 答案 |
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概率导论 | 答案 |
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Practical Linear Algebra | |
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Practical Linear Algebra A Geometry Toolbox, Third Edition |
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Practical Linear Algebra: A Geometry Toolbox (Textbooks in Mathematics) |
发布者网站(publisher's page) |
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实用线性代数 |
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3D数学基础 | |
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3D数学基础:图形和游戏开发(第2版) | 免费阅读(free reading) |
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Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition |
源代码(source code) |
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3D游戏与计算机图形学中的数学方法 | 源代码(source code) |
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Quaternions for Computer Graphics |
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Visualizing Quaternions |
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Digital Image Processing (3rd Edition) | |
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Digital Image Processing (4rd Edition) | |
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数字图像处理(第三版) | |
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数字图像处理(MATLAB版) |
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Signals and Systems | |
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信号与系统 |
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Essential Mathematics for Games and Interactive Applications |
官方网站(official site) |
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Essential Mathematics for Games and Interactive Applications, Second Edition |
官方网站(official site) |
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Essential Mathematics for Games and Interactive Applications, Third Edition |
官方网站(official site) 源代码(source code) |
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Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) 6th ed. 2022 Edition |
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Principles of Digital Image Synthesis | 免费下载(free download) 勘误表(errata) |
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Handbook of Digital Image Synthesis | 作者网站(author site) 发布者网站(Publisher's page) |
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Div, Grad, Curl, and All That An Informal Text on Vector Calculus |
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散度、旋度、梯度释义(图解版) |
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Vector Analysis for Computer Graphics 2nd Edition |
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Calculus for Computer Graphics 3rd ed. 2023 Edition |
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Rotation Transforms for Computer Graphics |
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Matrix Transforms for Computer Games and Animation |
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Mathematical Basics of Motion and Deformation in Computer Graphics |
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Computer Graphics with Open GL 4/e | unity 实现(unity implementation) |
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计算机图形学 ISBN:9787121246142 |
unity 实现(unity implementation) |
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Fundamentals of Computer Graphics, Fourth Edition |
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Tricks of the 3D Game Programming Gurus Advanced 3D Graphics and Rasterization |
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3D游戏编程大师技巧(上下册) |
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Computer Graphics, 3rd Edition | 官网(official website) |
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Interactive 3D Graphics | 演示(demos) 教学大纲(Syllabus) 资源( resources) 可下载视频(downloadable videos) 代码(code) 论坛(forum) |
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Interactive Computer Graphics: A Top-Down Approach with WebGL (7th Edition) | |
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交互式计算机图形学 |
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Computer Graphics Through OpenGL: From Theory to Experiments 4 |
官网(official website) |
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Graphics Gems | 官方网站(official site) |
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Graphics Gems II | 官方网站(official site) |
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Graphics Gems III | 官方网站(official site) |
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Graphics Gems IV | 官方网站(official site) |
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Graphics Gems V | 官方网站(official site) |
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Introduction to Computer Graphics : A Practical Learning Approach |
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Practical Algorithms for 3D Computer Graphics | 相关网站(related web site) |
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Computer Graphics: From Pixels to Programmable Graphics Hardware |
发布者网站(Publisher's page) |
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Foundations of 3D Computer Graphics |
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Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion |
免费下载(free download) 免费阅读(free reading) |
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OpenGL Programming Guide The Official Guide to Learning OpenGL, Version 4.3 |
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OpenGL Superbible: Comprehensive Tutorial and Reference |
源代码(source code) |
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Introduction To 3D Game Programming With Directx 9.0 |
官网(official website) |
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DirectX 9.0 3D游戏开发编程基础 | |
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Introduction to 3D Game Programming with DirectX 11 |
官网(official website) |
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Introduction to 3D Game Programming with DirectX 12 |
官网(official website) 源代码(source code) |
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DirectX 12 3D 游戏开发实战 |
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OpenGL 4 Shading Language Cookbook Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition (English Edition) |
源代码(source code) |
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Practical Rendering and Computation with Direct3D 11 |
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Real-Time 3D Rendering with DirectX and HLSL | 官网(official website) 源代码(source code) |
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OpenGL Development Cookbook | 发布者网站(publisher's page) 源代码(source code) |
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OpenGL Insights | 官网(official website) |
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Vulkan Programming Guide |
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Learning Vulkan |
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Vulkan Cookbook | 源代码(source code) 试读(portion free reading) |
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WebGL Insights | 官网(official website) 博客(blog) 免费下载(free download) |
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WebGL Programming Guide | 书籍网站(book's website) 部分试读(portion free reading) |
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Beginning DirectX 11 Game Programming |
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The CUDA Handbook | 源代码(source code) |
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Computer Graphics Programming | 发布者网站(Publisher's page) |
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Direct3D Rendering Cookbook | 发布者网站(Publisher's page) |
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OpenGL Shading Language |
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GLSL Essentials |
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Computer Graphics from Scratch | 官网(official website ) |
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Unity Shader入门精要 | 源代码(source code) |
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Real-Time Rendering, Fourth Edition |
书籍官网(official website) 书籍网站的 Graphics books有大量图形相关书籍 浅墨(毛星云)对书籍相关文献的整理(literature) |
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GPU Gems | 免费阅读(free reading) 浅墨(毛星云)对书籍相关代码的整理(source code) 浅墨(毛星云)对书籍相关内容的总结(summary) |
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GPU Gems 2 | 免费阅读(free reading) 浅墨(毛星云)对书籍相关代码的整理(source code) 浅墨(毛星云)对书籍相关内容的总结(summary) |
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GPU Gems 3 | 免费阅读(free reading) 浅墨(毛星云)对书籍相关代码的整理(source code) 浅墨(毛星云)对书籍相关内容的总结(summary) |
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Direct3D ShaderX | 免费下载(free download) |
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ShaderX2,Shader Programming Tips and Tricks with DirectX 9.0 Introductions and Tutorials with DirectX 9.0 |
免费下载(free download) |
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ShaderX3 Advanced Rendering with DirectX and OpenGL |
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ShaderX4 Advanced Rendering Techniques |
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ShaderX5 Advanced Rendering Techniques |
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ShaderX6 Advanced Rendering Techniques |
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ShaderX7 Advanced Rendering Techniques |
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GPU Pro Advanced Rendering Techniques |
书籍官网(official website) 书籍博客网站(blog) |
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GPU Pro 2 Advanced Rendering Techniques |
书籍官网(official website) 书籍博客网站(blog) |
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GPU PRO 3 Advanced Rendering Techniques |
书籍官网(official website) 书籍博客网站(blog) |
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GPU PRO 4 Advanced Rendering Techniques |
书籍官网(official website) |
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GPU PRO 5 Advanced Rendering Techniques |
书籍官网(official website) 书籍博客网站(blog) |
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GPU PRO 6 Advanced Rendering Techniques |
书籍官网(official website) 书籍博客网站(blog) 源代码(source code) |
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GPU PRO 7 Advanced Rendering Techniques |
书籍官网(official website) 书籍博客网站(blog) 源代码(source code) |
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GPU Zen Advanced Rendering Techniques |
书籍官网(official website) 书籍博客网站(blog) 源代码(source code) |
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GPU Zen 2 Advanced Rendering Techniques |
书籍博客网站(blog) 源代码(source code) |
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Production Volume Rendering |
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GPU Pro 360 Guide to Rendering | 书籍官网(official website) 目录(table of contents) |
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GPU Pro 360 Guide to Shadows | 书籍官网(official website) 目录(table of contents) |
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GPU Pro 360 Guide to Geometry Manipulation | 书籍官网(official website) 目录(table of contents) |
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GPU PRO 360 Guide to GPGPU | 书籍官网(official website) 目录(table of contents) |
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GPU Pro 360 Guide to Mobile Devices | 书籍官网(official website) 目录(table of contents) |
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GPU Pro 360 Guide to 3D Engine Design | 书籍官网(official website) 目录(table of contents) |
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GPU Pro 360 Guide to Lighting | 书籍官网(official website) 目录(table of contents) |
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GPU Pro 360 Guide to Image Space | 书籍官网(official website) 目录(table of contents) |
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Real-Time Shadows | 官网(official website) |
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Real Time Volume Graphics | 官网(official website) |
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Real Time Cameras |
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Non Photorealistic Rendering |
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Non Photorealistic Computer Graphics |
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The Algorithms and Principles of Non photorealistic Graphics |
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Foundations of Game Engine Development, Volume 1 |
书籍官网(official website) |
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Foundations of Game Engine Development, Volume 2: Rendering |
书籍官网(official website) |
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Foundations of Game Engine Development, Volume 3: Animation |
书籍官网(official website) |
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Foundations of Game Engine Development, Volume 4: Physics |
书籍官网(official website) |
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Jim Blinn's Corner A Trip Down the Graphics Pipeline |
官方网站(official site) |
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Jim Blinn's Corner Dirty Pixels |
官方网站(official site) |
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Jim Blinn's Corner Notation, Notation, Notation |
官方网站(official site) |
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Digital Lighting and Rendering | |
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Digital Lighting and Rendering:2rd Edition | |
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Digital Lighting and Rendering:3rd Edition |
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The HDRI Handbook High Dynamic Range Imaging for Photographers and CG Artists |
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The HDRI Handbook 2.0 High Dynamic Range Imaging for Photographers and CG Artists |
目录(table of contents) |
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3D Graphics for Game Programming | 发布者网站(publisher's page) |
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WebGL Gems |
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Light and Skin Interactions |
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Real-Time 3D Graphics with WebGL 2 | 发布者网站(publisher's page) |
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Video Game Optimization |
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High Dynamic Range Imaging Acquisition, Display, and Image-Based Lighting |
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High Dynamic Range Imaging, Second Edition Acquisition, Display, and Image-Based Lighting |
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Image Objects: An Archaeology of Computer Graphics |
发布者网站(Publisher's page) |
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3D Graphics Rendering Cookbook | 源代码(source code) |
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Graphics Shaders Theory and Practice |
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Advanced High Dynamic Range Imaging 2nd Edition |
发布者网站(Publisher's page)) |
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A Biography of the Pixel | 发布者网站(Publisher's page) |
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Ray Tracing in One Week | 免费阅读(free reading) 博客(blog) 源代码(source code) |
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Ray Tracing the Next Week | 免费阅读(free reading) 博客(blog) 源代码(source code) |
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Ray Tracing The Rest Of Your Life | 免费阅读(free reading) 博客(blog) 源代码(source code) |
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Ray Tracing from the Ground Up | 源代码(source code) |
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The Ray Tracer Challenge A Test-Driven Guide to Your First 3D Renderer |
官网(official website) |
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Ray Tracing A Tool for All |
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Ray Tracing Gems |
官网(official website) 免费下载(free download) 源代码(source code) |
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Ray Tracing Gems |
官网(official website) 免费下载(free download) 源代码(source code) |
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Physically Based Rendering, Third Edition |
免费阅读(free reading) 浅墨(毛星云)对相关渲染的总结(summary) |
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Advanced Global Illumination |
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Polygon Mesh Processing |
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Computational Geometry | |
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计算几何 |
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Game Physics Cookbook | 源代码(source code) |
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Geometric Tools for Computer Graphics | |
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计算机图形学几何工具算法详解 |
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Physics for Game Developers |
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Game Physics |
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GPGPU Programming | 相关代码网站(book's code website) 发布者网站(Publisher's page) |
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Real-Time Collision Detection | 官网(official website) |
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Foundations of Physically Based Modeling and Animation |
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Handbook of Discrete and Computational Geometry | |
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Handbook of Discrete and Computational Geometry: 3rd Edition |
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Character Animation With Direct3D |
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Computer Animation Algorithms and Techniques | |
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Computer Animation Algorithms and Techniques Second Edition |
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Realtime 3D Character Animation with Visual C++ |
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Physics for Game Programmers |
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Physics Modeling for Game Programmers |
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Physics Based Animation |
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Game Physics Pearls |
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Game Physics Engine Development |
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Fluid Engine Development | 源代码(source code) |
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Fluid Simulation for Computer Graphics | |
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Fluid Simulation for Computer Graphics, Second Edition |
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The Art of Fluid Animation |
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Computational Geometry in C | |
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Computational Geometry in C:2nd Edition |
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Computational Geometry: An Introduction |
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Isosurfaces |
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Guide to Computational Geometry Processing Foundations Algorithms and Methods |
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Discrete and computational geometry |
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Robust and Error-Free Geometric Computing | 发布者网站(publisher's page) |
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Implicit Curves and Surfaces |
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Effective Computational Geometry for Curves and Surfaces |
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Nonlinear Computational Geometry |
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Handbook of Computer Aided Geometric Design |
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Geometric Algebra for Computer Science |
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An Integrated Introduction to Computer Graphics and Geometric Modeling |
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计算机图形学与几何造型导论 |
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Geometric Data Structures for Computer Graphics |
发布者网站(publisher's page) |
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Computational Geometry on Surfaces |
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Geometry for Computer Graphics |
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Introduction to Computing with Geometry | 免费阅读(free reading) |
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Curves and Surfaces for Computer Graphics |
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Hands-On C++ Game Animation Programming |
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An Introduction to Computational Fluid Dynamics |
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An Introduction to Computational Fluid Dynamics |
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Computer Graphics and Geometric Modeling | |
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Computer Graphics and Geometric Modeling:Mathematics (v. 2) |
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Digital Modeling of Material Appearance |
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Cloth Simulation for Computer Graphics |
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Computer Facial Animation |
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Digital Character Development |
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GPU Computing Gems Jade Edition | |
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GPU Computing Gems Emerald Edition |
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Simulating Humans | 免费阅读(free reading) |
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Cloth Modeling and Animation |
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Virtual Clothing |
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Geometric and Discrete Path Planning for Interactive Virtual Worlds (互动虚拟世界的几何与离散路径规划) |
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3D Game Engine Design | 相关网站(related web site) |
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3D Game Engine Architecture Engineering Real-Time Applications with Wild Magic |
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Game Engine Gems, Volume One | 官方网站(official site) |
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Game Engine Gems 2 | 官方网站(official site) |
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Game Engine Gems 3 |
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Game Engine Architecture | 官方网站(official site) |
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Game Engine Architecture, Second Edition | 官方网站(official site) |
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Game Engine Architecture, Third Edition | 官方网站(official site) |
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Game AI Pro | 官网(official website ) |
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Game AI Pro 2 | |
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Game AI Pro 3 |
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3D Engine Design for Virtual Globes | 官网(official website ) 源代码(source code) |
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Texturing and Modeling, Third Edition A Procedural Approach |
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Level of Detail for 3D Graphics | 官网(official website ) |
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Game Development Tools |
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Game Programming Patterns | |
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游戏编程模式 |
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Augmented Reality:Principles and Practice | 部分试读(portion free reading) 作者网站(author site) |
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VR Developer Gems |
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Image Content Retargeting | 发布者网站(Publisher's page) |
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Color Imaging: Fundamentals and Applications |
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Color Imaging: Fundamentals and Applications |
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AI Game Engine Programming |
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AI Game Engine Programming | |
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AI for Games, Third Edition 3rd Edition |
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Behavioral Mathematics for Game AI |
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Designing the User Experience of Game Development Tools 1st Edition |
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网站地址(website) Read-TimeRendering 官网有许多图形学的书籍 (Read-TimeRendering website) |
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网站地址(website) 一个在线编写shader的网站,里面有各种shader的例子 (An online shader writing site with examples of various shaders) |
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网站地址(website) IQ(shadertoy创始人)的博客 (Graphics Basics, rendering, physics, etc) |
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网站地址(website) 计算机图形学与混合现实在线平台 图形学基础,渲染,物理等课程 (Graphics Basics, rendering, physics, etc) |
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网站地址(website) 计算机图形学顶级年度会议 ( an annual conference on computer graphics organized by the ACM SIGGRAPH) |
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网站地址(website) Acm siggraph 论文收集(Acm siggraph collection of papers) |
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网站地址(website) 电子游戏开发者的年度会议 (an annual conference for video game developers) |
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网站地址(website) 皮克斯动画工作室的一些文章 (Some articles from Pixar ) |
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网站地址(website) 图形学文章,课程 (Graphics articles, courses) |
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网站地址(website) unity shader,SRP教程,移动控制器,六边形地图 (unity shader,SRP tutorial, Motion controller, Hexagon map) |
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网站地址(website) unity寻路,六边形地图,2D阴影,地图生成 (unity Pathfinding, Hexagon map,2D Shadow, map generation) |
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网站地址(website) unity shader,c#,数学等教程 (unity shader,c#, math, etc) |
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网站地址(website) openGL经典教程 (openGL tutorial) |
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网站地址(website) openGL教程 (openGL tutorial) |
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网站地址(website) 从零实现一个渲染器 (Implement a soft renderer) |
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网站地址(website) 图形学,数学,渲染等教程 (Graphics, math, rendering, etc) |
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网站地址(website) unity shader教程 (unity shader tutorial) |
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网站地址(website) c++和GLSL实现各种效果 (c++ and GLSL achieve a variety of effects) |
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网站地址(website) unity shader,URP,教程 (unity shader,URP, tutorial) |
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网站地址(website) c++,游戏引擎,openGL教程 (c++, Game engine,openGL tutorial) |
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网站地址(website) 地形生成,太阳系系统,unity教程 (Terrain Generation, Solar System,unity tutorial) |
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网站地址(website) 浅墨(毛星云)的一些unity shader教程 (shader tutorial) |
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网站地址(website) 源代码 开源的几何引擎 (geometry) |
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C#6.0本质论 |
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深入理解C# |
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CLR via CSharp |
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C++ Primer 中文版(第 5 版) |
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EffectiveC++ |
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MoreEffectiveC++ |