/Artillery

A prototype for my game idea

Primary LanguageC++

Artillery Game Project Prototype

Inspired by Konstantin Koshutin's "HighFleet" and my life during the Russo-Ukrainian war, I decided to prototype an Artillery game.

In this game, the player will be in control of an artillery installation. The player's objective is to eliminate targets given to them by their superiors.

Some notes

The end goal is to create a game with a skeumorphic interface similar to "HighFleet". In this interface, the player would interact with the game from a bunker room with a radio for orders and intel, a control panel for the artillery, an ammo chamber, an ammo rack, a table with a map, compass, and notes, and finally a viewchamber to the outside world (consisting of a horizon).

In the end goal I would like to learn to implement actual graphics and sounds, and most importantly an "intel game" in a way similar to that of my inspiration.

TODO

The first step is to create what I know is within my skill limits: a text-based prototype for the game.

  1. Generate targets for the user
  2. Randomly generate targets for the user
  3. Make a predictShot function, maybe?