Clone the Git repo. Do NOT download it as ZIP, that won't work.
Update the submodules and run premake5 vs2022 or simply use the delivered generate.bat.
Build via solution file in build\iw4x.sln.
Premake arguments
Argument
Description
--copy-to=PATH
Optional, copy the DLL to a custom folder after build, define the path here if wanted.
--copy-pdb
Copy debug information for binaries as well to the path given via --copy-to.
--force-unit-tests
Always compile unit tests.
--disable-binary-check
Do not perform integrity checks on the exe.
Command line arguments
Argument
Description
-tests
Perform unit tests.
-entries
Print to the console a list of every asset as they are loaded from zonefiles.
-stdout
Redirect all logging output to the terminal iw4x is started from, or if there is none, creates a new terminal window to write log information in.
-console
Allow the game to display its own separate interactive console window.
-dedicated
Starts the game as a headless dedicated server.
-bigminidumps
Include all code sections from loaded modules in the dump.
-reallybigminidumps
Include data sections from all loaded modules in the dump.
-dump
Write info of loaded assets to the raw folder as they are being loaded.
-nointro
Skip game's cinematic intro.
-version
Print IW4x build info on startup.
-zonebuilder
Start the interactive zonebuilder tool console instead of starting the game.
-nosteam
Disable friends feature and do not update Steam about the game's current status just like an invisible mode.
-unprotect-dvars
Allow the server to modify saved/archive dvars.
Disclaimer
This software has been created purely for the purposes of
academic research. It is not intended to be used to attack
other systems. Project maintainers are not responsible or
liable for misuse of the software. Use responsibly.