/JavaJam3D

JavaJam3D is a lightweight 3D rendering engine built entirely in pure Java. This project demonstrates the power of Java for creating interactive 3D graphics without external libraries, making it an ideal learning tool for students and enthusiasts exploring computer graphics fundamentals

Primary LanguageJava

🎸 JavaJam3D: A Pure Java 3D Render Engine 🚀

Welcome to JavaJam3D, where coding meets creativity in three dimensions! 🖼️

🌟 What is JavaJam3D?

JavaJam3D is a lightweight, pure Java 3D rendering engine crafted with love by a passionate B.Tech student. This project aims to bring the magic of 3D graphics to life using nothing but Java's built-in capabilities.

🔥 Key Features

  • 💯 Pure Java: No external libraries or dependencies
  • 🧊 Basic 3D primitive support (cubes, spheres, cylinders)
  • 🌈 Simple shading and texture mapping
  • 🎥 Customizable camera controls
  • ⚡ Optimized for performance

🚀 Getting Started

  1. Clone the repository
  2. Open in your favorite Java IDE
  3. Run Main.java
  4. Watch your 3D world come to life! 🌎

🛠️ How It Works

JavaJam3D uses matrix transformations and rasterization techniques to project 3D objects onto a 2D screen. The engine handles:

  • Vertex manipulation
  • Face culling
  • Basic lighting calculations
  • Projection and viewport transformations

🎓 Educational Value

This project serves as an excellent learning resource for:

  • 3D graphics fundamentals
  • Java programming techniques
  • Math concepts in computer graphics
  • Software architecture and design

🤝 Contribute

Passionate about 3D graphics or Java? Join the jam! Contributions, issues, and feature requests are welcome.

📚 Learn More

Check out the Wiki for in-depth explanations of the techniques used and challenges faced during development.

🎵 Why "JavaJam3D"?

Because coding 3D graphics in Java is like improvising a solo – it takes skill, creativity, and a willingness to experiment! 🎸


Created with ❤️ by Vikash Kushwaha

Let's render the future, one polygon at a time! 🚀