/tileengine-rs

Tile engine in Rust

Primary LanguageRustMIT LicenseMIT

tileengine-rs Build Status Coverage Status license

Tile engine in Rust

Documentation

License

tile_engine is licensed under the MIT license. Please read the LICENSE file in this repository for more information.

Contributions are always welcome! Please use the following guidelines when contributing to tile_engine

  1. Fork tile_engine
  2. Clone your fork (git clone https://github.com/$YOUR_USERNAME/tileengine-rs && cd tileengine-rs)
  3. Create new branch (git checkout -b new-branch)
  4. Make your changes, and commit (git commit -am "your message")
  • I use a conventional changelog format so I can update my changelog using clog
  • In addition to the conventions defined above, I also use imp, wip, gr.
  • Format your commit subject line using the following format: TYPE(COMPONENT): MESSAGE where TYPE is one of the following:
    • feat - A new feature
    • imp - An improvement to an existing feature
    • perf - A performance improvement
    • tests - Changes to the testing framework or tests only
    • fix - A bug fix
    • refactor - Code functionality doesn't change, but underlying structure may
    • style - Stylistic changes only, no functionality changes
    • wip - A work in progress commit (Should typically be git rebase'ed away)
    • chore - Catch all or things that have to do with the build system, etc
    • gr - Graphics changes
  • The COMPONENT is optional, and may be a single file, directory, or logical component. Can be omitted if commit applies globally
  1. Run the tests (cargo test)
  2. git rebase into concise commits and remove --fixups (git rebase -i HEAD~NUM where NUM is number of commits back)
  3. Push your changes back to your fork (git push origin $your-branch)
  4. Create a pull request! (You can also create the pull request first, and we'll merge when ready. This a good way to discuss proposed changes.)