EXILEDRoundMods
A EXILED plugin that changes game mechanics without creating entirely new gamemodes.
To display the current mods on the server list, add {rm_current_mods}
to the name of your server.
For RA Commands, there is two permissions: roundmod.setmod
and roundmod.reload
.
Use RM_RELOAD
to reload the plugin's config.
Current Mods are displayed on the player's screen when they join. If you are using a plugin to show some kind of Server Title when you join, do it the second the player joins, this plugin will wait ~0.1 seconds before broadcasting to the new player.
Config
The .
is just a subcategory in the config. See example for more.
rm_rng.weapons
Description: The items (by number) that are seen to the plugin as weapons.
Type: List
Default: 13, 20, 24, 23, 21, 30, 16, 26, 25
rm_rng.meds
Description: The items (by number) that are seen to the plugin as medical items.
Type: List
Default: 33, 14, 34
rm_rng.samescps
Description: The classes (by number) used for the mod SINGLESCPTYPE (yes, you can use non-SCP classes, but I wouldn't do it).
Type: List
Default: 5, 9, 3, 0, 16, 17
rm_rng.bossscps
Description: The classes (by number) used for the mod SCPBOSS (yes, you can use non-SCP classes, but I wouldn't do it).
Type: List
Default: 9, 3, 0, 16, 17
rm_rng.noinfect
Description: The classes (by number) NOT used for the mod CLASSINFECT.
Type: List
Default: 7
rm_max_mods
Description: The maximum amount of mods used at a time. Can be overridden via RA commands.
Type: int
Default: the amount of different types of mods (currently 10)
MODTYPE
rm_allow_Description: Tells the plugin to allow/disallow a mod from being used EVER. If you want the mod to still be accessable but not used, set rm_chance_MODTYPE
to 0
.
Type: bool
Default: true
MODTYPE
rm_chance_Description: The amount of times to add this type to a list of possible types. Types are then selected randomly from this list.
Type: int
Default: 1
RA Commands
rm_mod
Displays some info about the plugin, as well as the allowed mods.
MODTYPE
rm_mod_Toggles the mod of MODTYPE
to on or off.
MODTYPE
[true|false]
rm_modSets the mod of MODTYPE
to be on or off.
rm_set_mod
Displays all current mods, by codename.
rm_set_mod [modtypes, as, a, list]
Sets the current mods to the list of mods. Separate the types by ,
.
Example Config
rm_rng:
weapons:
- 13
- 20
- 24
- 23
- 21
- 30
- 16
- 26
- 25
meds:
- 33
- 14
- 34
bossscps:
- 9
- 3
- 0
- 16
- 17
samescps:
- 5
- 9
- 3
- 0
- 16
- 17
rm_max_mods: 10
rm_allow_NONE: true
rm_allow_SINGLESCPTYPE: true
rm_allow_PLAYERSIZE: true
rm_allow_SCPBOSS: true
rm_allow_NOWEAPONS: false # possibly bugged
rm_allow_NORESPAWN: true
rm_allow_EXPLODEONDEATH: true
rm_allow_FINDWEAPONS: true
rm_allow_ITEMRANDOMIZER: true
rm_allow_CLASSINFECT: true
rm_translation_NONE: None
rm_translation_SINGLESCPTYPE: Single SCP Type
rm_translation_PLAYERSIZE: Random Player Size
rm_translation_SCPBOSS: SCP Boss
rm_translation_NOWEAPONS: No Weapons
rm_translation_NORESPAWN: No Respawn
rm_translation_EXPLODEONDEATH: Explode on Death
rm_translation_FINDWEAPONS: Find Weapons
rm_translation_ITEMRANDOMIZER: Random Items
rm_translation_CLASSINFECT: Class Infection
rm_chance_NONE: 5
rm_chance_SINGLESCPTYPE: 2
rm_chance_PLAYERSIZE: 4
rm_chance_SCPBOSS: 1
rm_chance_NOWEAPONS: 0
rm_chance_NORESPAWN: 1
rm_chance_EXPLODEONDEATH: 2
rm_chance_FINDWEAPONS: 3
rm_chance_ITEMRANDOMIZER: 1
rm_chance_CLASSINFECT: 1