Fireworks-Show-VR

Repo Status : Under Construction.

Being a big fireworks fan, this was a fun little app I put together to celebrate 4th of July. It was made on an earlier version of Virtuoso Engine, and was first released in 2016 and updated significantly in 2017.

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GearVR and App for dead platform(s) so the initial code release here probably won't focus on being super polished or buildable. But I plan to make revisions so it runs on Quest and PC VR with the modern Virtuoso engine.

Its primary platform was the GearVR, a mobile headset by Oculus and Samsung that you would plug your Samsung Galaxy Phone into. It supported 3DOF on the headset and later had a motion controlled remote accessory, also with 3DOF that I used as the sparkler. For performance and compatibility testing I ended up owning 3-4 GearVR headsets and Samsung Phones by the end of developing this thing. I remember having to track down a used S6 on craigslist for debugging because my GLSL macros were failing to compile, but only on the S6. Experiences like that make it understandable why they invented SPIR-V :).

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The app was released for GearVR via an app code (rather than being on the storefront itself) that I distributed via the app's website, advertised on Reddit. It was also added to the Google Play Store with a port to GoogleVR / Cardboard.

There were some cool or notable things about the app including:

  • 60FPS Stereo on mobile

  • really good water shader with raycasted reflections of the fireworks and HDR sky

  • The actual Fireworks show was an HD video rendered from Fireworks Sim Pro, a program I used to design the show and synchronize it to the music.

  • The sparkler effect is a 3D video capture of a real sparkler, made with a custom capture rig. A friend made a wood frame for a couple of 4K Yi cameras. We ran a background subtraction script and some other processing on the raw video to make the final asset.

  • I used the OVR_Multiview OpenGL extensions which were very new at the time.

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There were some other things I experimented with too, like doing a photogrammetry capture of a section of beach for the user to stand on (instead of the raft / canoe that made it into the final). I have that data still but wasn't able to finish it to a usable state at the time.