VisualStudioEX3
Experienced .NET developer and game programmer, that enjoy developing custom game tools and playing with old retro game technology since the far 2000s.
Amura ITMadrid, Spain
Pinned Repositories
2DCollisionSample
A simple 2D collision system for XNA/MonoGame | Un sencillo sistema de colisiones 2D para XNA/MonoGame
Artemis
Little Tower Defense game developed in Unity as technical test for a job interview.
div2-framework
Collection of DLLs for DIV Games Studio 2 (vanilla).
div2-tlsa98-engine
A native game engine, service and component oriented, for DIV Games Studio 2 (vanilla), writen in ANSI C-89 using Watcom C++ 10.6.
DIV2.Format.Exporter
Multiplatform framework to converts modern graphic format images to native DIV Games Studio graphic formats: PAL, MAP and FPG files.
dx_lib32
Game framework/API/wrapper for develop games for Windows with Visual Basic 6.0 or .NET and DirectX | Biblioteca de desarrollo de juegos para Windows con Visual Basic 6.0 o .NET y DirectX.
Grey-Infection
2D Puzzle-Platformer Adventure game, developed with XNA 4.0 for XBox360 and published on Xbox Live Indie Games (XBLIG). Game assets not included.
StarFighter
A MS-DOS pseudo-3D space shoot 'em up made in SNES mode7 developed with DIV Games Studio 2 'vanilla' (the original MS-DOS version from 1998).
TLSA.Engine
XNA 4.0 game engine designed and used for develop Grey Infrection XBLIG game.
TLSA_Engine_VB6
My last version of TLSA Engine developed in Visual Basic 6.0 with dx_lib32 2.1 at mid 2010, a custom 2D cinematic platform engine. Include SDK tools and some test projects.
VisualStudioEX3's Repositories
VisualStudioEX3/dx_lib32
Game framework/API/wrapper for develop games for Windows with Visual Basic 6.0 or .NET and DirectX | Biblioteca de desarrollo de juegos para Windows con Visual Basic 6.0 o .NET y DirectX.
VisualStudioEX3/StarFighter
A MS-DOS pseudo-3D space shoot 'em up made in SNES mode7 developed with DIV Games Studio 2 'vanilla' (the original MS-DOS version from 1998).
VisualStudioEX3/TLSA_Engine_VB6
My last version of TLSA Engine developed in Visual Basic 6.0 with dx_lib32 2.1 at mid 2010, a custom 2D cinematic platform engine. Include SDK tools and some test projects.
VisualStudioEX3/2DCollisionSample
A simple 2D collision system for XNA/MonoGame | Un sencillo sistema de colisiones 2D para XNA/MonoGame
VisualStudioEX3/Grey-Infection
2D Puzzle-Platformer Adventure game, developed with XNA 4.0 for XBox360 and published on Xbox Live Indie Games (XBLIG). Game assets not included.
VisualStudioEX3/div2-framework
Collection of DLLs for DIV Games Studio 2 (vanilla).
VisualStudioEX3/DIV2.Format.Exporter
Multiplatform framework to converts modern graphic format images to native DIV Games Studio graphic formats: PAL, MAP and FPG files.
VisualStudioEX3/TLSA.Engine
XNA 4.0 game engine designed and used for develop Grey Infrection XBLIG game.
VisualStudioEX3/div2-tlsa98-engine
A native game engine, service and component oriented, for DIV Games Studio 2 (vanilla), writen in ANSI C-89 using Watcom C++ 10.6.
VisualStudioEX3/Aquanoid
A 2D web Flash arcade game based on the classic Arkanoid.
VisualStudioEX3/EscapeFromHell
A web Flash old school 2D cinmeatic platformer adventure.
VisualStudioEX3/FleckTest
A little chat console program to test Fleck websockets library and IoC with Microsoft Dependency Injection library, developed in C# using .NET Core 3.1.
VisualStudioEX3/NinjaRunnerPrototype
A web Flash vertical 2D runner cancelled prototype.
VisualStudioEX3/Artemis
Little Tower Defense game developed in Unity as technical test for a job interview.
VisualStudioEX3/Argos.Framework.ServiceInjector
A simple and lightweight Service Injection library for .NET, developed just for fun.
VisualStudioEX3/SnakesAndLadders
An implementation of the Snakes and Ladders board game, as a simple backend with a basic terminal frontend implementation, developed in .NET 5.0 with C#. This project is a technical test for a job interview.
VisualStudioEX3/VisualStudioEX3
Profile presentation and shared resources across repositories.