Localizations-of-application
You can copy and paste the LocalizationManager folder to easily using localization in your application. For more details seeing Example folder.
But of course you can use iString for easy CRUD manipulation with application localizations
How to use
All configuration files contains inside Localization.swift
For generate keys use the script in Build Phases ( it's more comfortable to generate new keys every time on new cleaned build ):
# Required: --input_strings_directory. #It's gonna be your directory of .lproj files or localization directories, anyway script looking for .lproj files in directories
# Optional: --output_key_path directory/LocalizationKeys.swift # output keys to your file.
# For Example
python3 "$(pwd)/EasyLocalizationAppExample/LocalizationManager/LocalizationsKeyGeneration.py" --input_strings_directory "$(pwd)/EasyLocalizationAppExample/Localizations/" --output_key_path "$(pwd)/EasyLocalizationAppExample/LocalizationManager/LocalizationKeys.swift"
Feature
- Add script to generate LocalizationKeys
- Manager for loading any localization in Bundle
Add localization key
All genereted keys storing in this file LocalizationKeys.swift
Set new languages as default
Localization.set(language: .en)
Setup list of languages
Find enum AppLanguages and there you can setup list of your languages
enum AppLanguages:String {
case en
}
Different files of localizations
If you have different files for localization application use
Localization.get(key: .yourKey, file: setYourFile)
Setup list of files of localizations
enum AppLanguageFiles:String {
case Localization
}