VitorVilela7/wide-snes

the bowser boss stage doesnt work well with widescreen

danielah05 opened this issue · 4 comments

bowser.mp4

thats just my screen recorder

This was a design decision, given that the Bowser scene suggests that we are on the top of the castle, which has limited horizontal space. Although it was possible to expand the scene in standard 16:9, it would be required to leave the scene partially cut on 21:9 version because of the sprite limits, given that the entire stage is rendered via Mode 7. Because of that, it was decided to keep the scene this. I understand it might not be what you thought initially and apologies if that's the case.

image

ah alright thats understandable, thanks for the response!