Controller offset issue in OpenXR
gems2020 opened this issue · 3 comments
gems2020 commented
lawwong commented
Thanks for the report, will look into it.
gems2020 commented
lawwong commented
After some testing, I assume this is a bug from OpenXR Plugin, the odd tracking pose for Oculus controller is what OpenXR returns.
From Unity XR interface, OpenXR actually provides both device pose and pointer pose, and pointer pose is more useful.
As a workaround, you can enable option in VIUSettings to control VIU underlying module getting pointer pose instead of device pose.