ViveSoftware/ViveInputUtility-Unity

Controller offset issue in OpenXR

gems2020 opened this issue · 3 comments

sddfsadsfa

unity 2020.3.27f1 + OpenXR Plugin 1.3.1 + VIU 1.15.0
Oculus rift cv1

Is there a solution to this?

Thanks for the report, will look into it.

2132432134
When I checked again, the same problem occurred when the runtime was set to SteamVR.

After some testing, I assume this is a bug from OpenXR Plugin, the odd tracking pose for Oculus controller is what OpenXR returns.
From Unity XR interface, OpenXR actually provides both device pose and pointer pose, and pointer pose is more useful.
As a workaround, you can enable option in VIUSettings to control VIU underlying module getting pointer pose instead of device pose.
viu_enable_uxr_pointer_pose