ViveSoftware/ViveInputUtility-Unity

Handtracking malfunction when using Oculus Tracked Hand Render Model

chengnay opened this issue · 0 comments

Starting from Oculus Integration v53.1, handtracking is malfunction when "Enable Oculus Tracked Hand Render Model" is checked.
After uncheck "Enable Oculus Tracked Hand Render Model" and "Enable Oculus Controller Render Model", handtracking works when using VIU's default render model.