ViveSoftware/ViveInputUtility-Unity

3D Draggables snap back to original position

BioeJD opened this issue · 1 comments

BioeJD commented

In the 3DDrag example scene, when I drag a 3D object and let it go, it snaps back to where it started. I remember in older versions of VIU, the objects would keep their momentum when releasing them and bounce around.

Is this something that was intentionally changed in VIU, or is something broken that's causing this?

BioeJD commented

Not sure this was even an issue.