VoxelSpace engine demo, based on original code of Sebastian Macke.
Written in Nim using sdl2_nim library.
- sdl2_nim
- Runtime libraries for:
- SDL2
- SDL2_gfx
- SDL2_image
- libpng
- zlib
Demo runs with software driver by default. To select different driver, run it with driver's name as the first command line param, e.g.:
nvs_demo opengl
Action | Control |
---|---|
FPS limit | [/] |
Prev/next map | N/M |
Fly | WASD, Arrows, or mouse click |
Pitch | Q/E |
Altitude | R/F |
Draw distance | Z/X |
Detail level | 1, 2, 3, 4, 5, 6, 7, 8, 9, 0 |
Toggle info | I |
The software part of the repository is under the MIT license. Please read the license file for more information. Please keep in mind, that the Voxel Space technology might be still patented in some countries. The color and height maps are reverse engineered from the game Comanche and are therefore excluded from the license.