VoxelPlugin/VoxelPluginFreeLegacy

[Request] VoxelClipDetect Component or updated NoClip component

diontimmer opened this issue · 0 comments

The current noclip component forces a teleport once the player is inside a voxel world; making it a little difficult when you are running a no-collision water voxel world. It would be awesome if the noclip component could ignore certain collision as well as fire events once the player 'Begin Overlap Voxel World' and 'End Overlap Voxel World'. This way we could fire post processing and run checks to see if a player is inside a voxel world, ie underwater!

appreciate it :)!