VoxelPlugin/VoxelPluginFreeLegacy

Connecting Get Biome Idx to custom Set Value (Integer) crashes.

iniside opened this issue · 1 comments

Callstack:
UVoxelNode_GetBiomeIndex::GetComputeNode'::2'::FLocalVoxelComputeNode::Init(int *,const FVoxelGeneratorInit &) VoxelFoliageNodes.cpp:67
FVoxelGraph::Init(const FVoxelGeneratorInit &,FVoxelGraphVMInitBuffers &) VoxelGraph.cpp:69
FVoxelGraphGeneratorInstance::InitGraph(const FVoxelGeneratorInit &) VoxelGraphGeneratorInstance.cpp:138
FVoxelGraphPreview::UpdateTextures(EVoxelGraphPreviewFlags) VoxelGraphPreview.cpp:122
FVoxelGraphEditorToolkit::UpdatePreview(EVoxelGraphPreviewFlags) VoxelGraphEditorToolkit.cpp:1668
FVoxelGraphEditorToolkit::Tick(float) VoxelGraphEditorToolkit.cpp:764
FTickableEditorObject::TickObjects(const float) TickableEditorObject.h:44
UEditorEngine::Tick(float,bool) EditorEngine.cpp:1498
UUnrealEdEngine::Tick(float,bool) UnrealEdEngine.cpp:423
FEngineLoop::Tick() LaunchEngineLoop.cpp:4909
GuardedMain(const wchar_t *) Launch.cpp:171
WinMain(HINSTANCE__ *,HINSTANCE__ *,char *,int) LaunchWindows.cpp:257
__scrt_common_main_seh() 0x00007ff7453b6ffa
BaseThreadInitThunk 0x00007ffe42d37034
RtlUserThreadStart 0x00007ffe42f9d241`

Same issue. I'm using UE5 with e0a6545