VoxelPlugin/VoxelPluginFreeLegacy

Voxel line trace

Takao-7 opened this issue · 0 comments

Implement raycasts through the voxel structure itself, which doesn't use UE4 line traces:
Algorithm on Stack Overflow
Paper

Use a threshold value where voxels are counted as air/solid.

Example use cases:

  • Actual line trace (stop on first solid hit)
  • Sweep trace: find all voxels in the path below/above the threshold