This repo show how to setup CI on a github project for Bevy.
It creates two workflows:
Definition: .github/workflows/ci.yaml
This workflow runs on every commit to main
branch, and on every PR targetting the main
branch.
It will use rust stable on linux, with cache between different executions, those commands:
cargo test
cargo clippy -- -D warnings
cargo fmt --all -- --check
If you are using anything OS specific or rust nightly, you should update the file ci.yaml to use those.
Definition: .github/workflows/release.yaml
This workflow runs on every tag.
It will build:
- For Linux and Windows, a .zip archive containing the executable and the
assets
. - For macOS, a dmg image with a .app containing the assets.
- For wasm, a .zip archive with the wasm binary, the js bindings, an html file loading it, and the assets.
If you don't want to target some of those platforms, you can remove the corresponding job from the file release.yaml.
You can follow Managing releases in a repository
Execute the following commands:
git tag -a "my-game-1.0" -m "First official release"
git push --tags
A new release will be available in GitHub, with the archives per platform availble as downloadable assets.
The git
commands above produced this release: my-game-1.0.