Pinned Repositories
bezier_curve_editor
This program is a curve editor. It is based on Bézier curves calculated with the method of Bernstein polynomials or the recursive method of Casteljau. You can load 5 different examples and change the position of the control points or create your own curve.
grass-tutorial_codebase
Code used as the basis for the grass modeling tutorial. This program displays stitches that serve as the basis for the blades of grass.
grass-tutorial_finalcode
Final code of the grass modeling tutorial. This program displays an expanse of windswept grass.
mesh_simplification
Visualization of mesh simplification using the partitioning (grid structure) or adaptive (octree structure) method.
raytracer
Ray tracing project allowing to visualize a 3D scene and to calculate an image based on the rules of physics.
skin-texture
Procedural skin texture with subsurface scattering and god rays post-process effect.
Vulpinii
Banner of a photograph by Ivan Kislov.
Vulpinii's Repositories
Vulpinii/bezier_curve_editor
This program is a curve editor. It is based on Bézier curves calculated with the method of Bernstein polynomials or the recursive method of Casteljau. You can load 5 different examples and change the position of the control points or create your own curve.
Vulpinii/grass-tutorial_finalcode
Final code of the grass modeling tutorial. This program displays an expanse of windswept grass.
Vulpinii/mesh_simplification
Visualization of mesh simplification using the partitioning (grid structure) or adaptive (octree structure) method.
Vulpinii/skin-texture
Procedural skin texture with subsurface scattering and god rays post-process effect.
Vulpinii/grass-tutorial_codebase
Code used as the basis for the grass modeling tutorial. This program displays stitches that serve as the basis for the blades of grass.
Vulpinii/Vulpinii
Banner of a photograph by Ivan Kislov.
Vulpinii/raytracer
Ray tracing project allowing to visualize a 3D scene and to calculate an image based on the rules of physics.