Dynamic skydome for Unity3d
- This is a clean and more usable version than my previous CSky(successor of lsky v2) asset.
- Physically Based Atmosphere(Two Classics models)
- Preetham and holfman atmosphere.
- GPU Gems2 based atmosphere(Sean O'neil)
- Per Pixel and Per Vertex Atmosphere quality.
- Moon Phases.
- Moon rayleigh.
- Deep Space with cubemaps.
- Galaxy Background.
- Stars Field.
- Stars Field Scintillation.
- Sun Disc.
- Moon.
- Moon Phases.
- Solar Eclipse Support.
- Sun and Moon Positions Based on DateTime.
- DateTime support.
- SystemDateTime Synchronization support.
- Simple Clouds.
- HDR/LDR Support.
- Built In Render Support (Fordward and Deferred).
- Reflection Probes Support.
- It is not necessary for the skydome to follow the camera.
- Multiple cameras support.
- Easy Setup.
- You need to assign a new layer to the moon.
- The gpu gems2 model is fixed in a perspective from the ground, does not currently support the aerial perspective, this may change in the future.
- No fog tinted with the color of the sky at the moment.
- There is no documentation for now.
- The code may be misaligned in some IDE, I do not know why it appears like this in github.
- There are no access properties yet for the LSky_Skydome component.
- There will be no support for HDRP / LDRP / Job System / ECS.
- I will try to give some support to this asset in my free time, but I do not promise to bring great features.
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I did not receive any type of feedback on celestial dynamic sky mobile, however the support to this asset continues from here: https://acwport.wixsite.com/celestedynamicsky/celeste-mobile-lock
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If in February I do not receive anything about this asset(celeste mobile) I will not update it again.