Vive Stereo Rendering Toolkit

Copyright 2016-2018, HTC Corporation. All rights reserved.

Introduction

  • Vive Stereo Rendering Toolkit provides drag-and-drop components for developers to create stereoscopic rendering effects in a few minutes.
  • With this toolkit, effects such as mirrors or portal doors can be easily achieved in your VR application.

System Requirements

  1. Unity 5.5.0 or higher.

  2. Appropriate SDK for target VR devices

  • Vive or other SteamVR-compatible HMDs: SteamVR Unity plugin, version 1.2.0 or higher
  • Vive Focus: WaveVR plugin, version 2.0.13 or higher
  • Oculus Rift: OVR plugin, version 1.20.0 or higher (only supported for Unity 2017.2 or higher)
  1. To run the examples, add camera rig prefabs from respective platform SDKs
  • Vive or other SteamVR-compatible HMDs: no need to modify.
  • Vive Focus: add WaveVR from "WaveVR/Prefabs" to the scenes; remember to expand the camera rig.
  • Oculus Rift: add OVRCameraRig from "OVR/Prefabs" to the scenes.

For tutorial and API reference, please see the attached Developer's Guide.

Change log

v1.1.2

  • Add option to make StereoRenderers unlit by scene lights (default off)

v1.1.1

  • Add option to enable oblique near plane clipping for better performance (default on)
  • Add option to enable scissor test for better performance (default on)
  • Fix: "IsMirror" option in Unity editor would fail to set anchor position under certain conditions

v1.1.0

  • [Backward Compatibility Break Change] drop support for Unity 5.3/5.4
  • Add multi-platform support: we currently support Vive, Vive Focus and Oculus Rift
  • Add an example for two-way portal; remove obsolete examples

v1.0.9

  • fix wrong rendering under single-pass stereo rendering for Unity 5.6.0

v1.0.8

  • new icon :)

v1.0.7

  • fix compatiblity for SteamVR plugin v1.2.1
  • bug fix: cannot build project due to SerializedProperty not exist outside of Unity Editor

v1.0.6

  • Each StereoRenderer can have different "ignore object list" (for existing project, need to add proper layers to Unity "Tags and Layers Manager" manually)

v1.0.5

  • [Backward Compatibility Break Change] Minimal supported SteamVR plugin version changed to v1.2.0
  • fix compatibility issue for SteamVR plugin v1.2.0

v1.0.4

  • support double-sided StereoRenderer
  • bug fix: fix right-eye rendering of mirrors (for Unity 5.4+)

v1.0.3

  • Unity 5.5 compatibility
  • enable creation of StereoRenderer at runtime
  • add parameter for tweaking resolution of rendertextures
  • bug fix: fix "drifting" when entering portals (for Unity 5.4)
  • bug fix: fix rendering of near-anchor objects (for Unity 5.4+)

v1.0.2

  • bug fix: fix wrong shadow in canvases when using directional light (for Unity 5.4)

v1.0.1

  • add functions to query the up, forward and right vectors of canvas origin
  • support moving or rotating mirrors at run time
  • support mirrors of arbitrary orientation
  • bug fix: only remove StereoRenderers from manager when their host object is destroyed