/HoloCADTool

Basic proportional vertex-pulling tool made w/Unity for Hololens 1

Primary LanguageC#

HoloCADTool

Basic proportional vertex-pulling tool made w/Unity for Hololens 1


Has:

-basic mesh manipulation via Blender linear-falloff proportional editing
-various features (bouncing ball, voice commands) implemented to test HoloLens features
-very inefficient mesh processing routines



In Progress:

-mesh processing upgrade via Unity's relatively unknwon DCEL class (hidden away in some animation library)
-more UI knicknacks
-ability to turn app off by presenting middle finger to HoloLens view. Since Microsoft MR doesnt allow loopback
requests on HoloLens, implementing this is pretty circuitous. The server files in Python require flask and OpenCV and must be run on a separate machine. The py server will recieve a constant stream of depth sensor data from the HoloLens (via the Research Mode API -- also pretty unknown) and will determine the presence of a middle finger via convexivity defect analysis. I doubt this will be very performant, but it's a fun experiment nonetheless.