/TombVoyage

VR Nosiness

Primary LanguageC#

TombVoyage

This is more of a scene than a game. I wanted to create some kind of Star Wars inspired sequence where the player explores a tomb carved into a large asteroid.


The player can throw asteroids around telekinetically and controls the spacecraft with a virtual joystick. I wanted to include dynamic destruction for collisions between asteroids but that appeared to be a seriously deep rabbit hole. School started back up and I had to abandon this for a while.



Maybe I'll update this to include some particle system effects with dust and prefabbed asteroid chunks to fake an accurate collision after school calms down...

Early Version