A Hex Editor for Reverse Engineers, Programmers and people that value their eye sight when working at 3 AM.
If you like my work, please consider supporting me on GitHub Sponsors, Patreon or PayPal. Thanks a lot!
- Featureful hex view
- Byte patching
- Patch management
- Copy bytes as feature
- Bytes
- Hex string
- C, C++, C#, Rust, Python, Java & JavaScript array
- ASCII-Art hex view
- HTML self contained div
- String and hex search
- Colorful highlighting
- Goto from start, end and current cursor position
- Custom C++-like pattern language for parsing highlighting a file's content
- Automatic loading based on MIME type
- arrays, pointers, structs, unions, enums, bitfields, using declarations, little and big endian support
- Useful error messages, syntax highlighting and error marking
- Data importing
- Base64 files
- IPS and IPS32 patches
- Data exporting
- IPS and IPS32 patches
- Data inspector allowing interpretation of data as many different types (little and big endian)
- Huge file support with fast and efficient loading
- String search
- Copying of strings
- Copying of demangled strings
- File hashing support
- CRC16 and CRC32 with custom initial values and polynomials
- MD4, MD5
- SHA-1, SHA-224, SHA-256, SHA-384, SHA-512
- Disassembler supporting many different architectures
- ARM32 (ARM, Thumb, Cortex-M, AArch32)
- ARM64
- MIPS (MIPS32, MIPS64, MIPS32R6, Micro)
- x86 (16-bit, 32-bit, 64-bit)
- PowerPC (32-bit, 64-bit)
- SPARC
- IBM SystemZ
- xCORE
- M68K
- TMS320C64X
- M680X
- Ethereum
- Bookmarks
- Region highlighting
- Comments
- Data Analyzer
- File magic-based file parser and MIME type database
- Byte distribution graph
- Entropy graph
- Highest and avarage entropy
- Encrypted / Compressed file detection
- Helpful tools
- Itanium and MSVC demangler
- ASCII table
- Regex replacer
- Mathematical expression evaluator (Calculator)
- Hexadecimal Color picker
- Built-in cheat sheet for pattern language and Math evaluator
- Doesn't burn out your retinas when used in late-night sessions
For format patterns, includable libraries and magic files, check out the ImHex-Patterns repository. Feel free to PR your own files there as well!
You need a C++20 compatible compiler such as GCC 10.2.0 to compile ImHex. Moreover, the following dependencies are needed for compiling ImHex:
- GLFW3
- libmagic, libgnurx, libtre, libintl, libiconv
- libcrypto
- capstone
- nlohmann json
- Python3
- freetype2
- Brew (macOS only)
Find all-in-one dependency installation scripts for Arch Linux, Fedora, Debian/Ubuntu and/or MSYS2 in dist.
After all the dependencies are installed, run the following commands to build ImHex:
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make -j
To create a standalone zipfile on Windows, get the Python standard library (e.g. from https://github.com/python/cpython/tree/master/Lib) and place the files and folders in lib/python3.8
next to your built executable. Don't forget to also copy the libpython3.8.dll
and libwinpthread-1.dll
from your mingw setup next to the executable.
On both Windows and Linux:
- Copy the files from
python_libs
in thelib
folder next to your built executable. - Place your magic databases in the
magic
folder next to your built executable - Place your patterns in the
pattern
folder next to your built executable - Place your include pattern files in the
include
folder next to your built executable
To build ImHex on macOS, run the following commands:
brew bundle --no-lock --file dist/Brewfile
mkdir build
cd build
CC=$(brew --prefix llvm)/bin/clang CXX=$(brew --prefix llvm)/bin/clang++ PKG_CONFIG_PATH="$(brew --prefix openssl)/lib/pkgconfig":"$(brew --prefix)/lib/pkgconfig" cmake -DCMAKE_BUILD_TYPE=Release ..
make -j
- Thanks a lot to ocornut for their amazing Dear ImGui which is used for building the entire interface
- Thanks to orconut as well for their hex editor view used as base for this project.
- Thanks to BalazsJako for their incredible ImGuiColorTextEdit used for the pattern language syntax highlighting
- Thanks to AirGuanZ for their amazing imgui-filebrowser used for loading and saving files
- Thanks to nlohmann for their json library used for project files
- Thanks to aquynh for capstone which is the base of the disassembly window