WREQI's Stars
fogleman/sdf
Simple SDF mesh generation in Python
handcraftedcc/SDFModeler
SDF Modeling Toolset for Houdini
xiaoiver/infinite-canvas-tutorial
A tutorial on infinite canvas
tc39/proposal-shadowrealm
ECMAScript Proposal, specs, and reference implementation for Realms
svaarala/duktape
Duktape - embeddable Javascript engine with a focus on portability and compact footprint
mattatz/curvo
NURBS curve / surface modeling library for Rust.
KittyCAD/modeling-app
The KittyCAD modeling app.
kvark/baryon
Fast prototyping 3D engine
123wg/web-wzEditor
基于threejs 的可视化三维编辑器
jamsocket/plane
A distributed system for running WebSocket services at scale.
jamsocket/magic-canvas
liaobinbin/fig-to-json
figma .fig file to json data
evanw/kiwi
A schema-based binary format for efficiently encoding trees of data
jamsocket/y-sweet
A realtime CRDT-based document store, backed by S3.
y-crdt/y-crdt
Rust port of Yjs
orhanbalci/rough-rs
draw handy sketches from your rust applications
antvis/g-device-api
A Device API references WebGPU implementations
tldraw/tldraw
whiteboard / infinite canvas SDK
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
mbasso/asm-dom
A minimal WebAssembly virtual DOM to build C++ SPA (Single page applications)
DWCTOD/ICCV2021-Papers-with-Code-Demo
ICCV 2021 paper with code
prs-eth/Marigold
[CVPR 2024 - Oral, Best Paper Award Candidate] Marigold: Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation
yu-takagi/StableDiffusionReconstruction
Takagi and Nishimoto, CVPR 2023
ygx2011/AR_course
教大家从AR算法到各个平台的unity渲染,完成整个AR项目的开发,教学视频链接我会发布在b站上。
luciddreamer-cvlab/LucidDreamer
Official code for the paper "LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes".
VAST-AI-Research/TripoSR
BIMCoderLiang/LNLib
A C++ NURBS Algorithms Open Source Library, match the NURBS Book
rusticata/pcap-parser
PCAP/PCAPNG file format parser written in pure Rust. Fast, zero-copy, safe.
neuroprod/webgpu
WebGPU Game
kishimisu/WebGPU-Radix-Sort
WebGPU implementation for the radix sort algorithm as described in the paper "Fast 4-way parallel radix sorting on GPUs"