A BDD-style widget testing library
Isn't it cool to develop mobile apps in natural language? A language each of your team members can read and understand so that it involves everyone working on the project productively. While Dart is on its way to this goal, for tests there is a language for that! It's called Gherkin.
The aim of this library is in combining two effective and easy-to-use techniques: BDD(Gherkin) and widget testing.
Add build_runner
and bdd_widget_test
dependcies to dev_dependencies
section of the pubspec.yaml
file.
dev_dependencies:
build_runner:
bdd_widget_test: <put the latest version here>
...
You may get the actual version from installation instructions on Pub site.
Create *.feature
file inside test
folder. Let's say you're testing the default Flutter counter app, the content might be:
Feature: Counter
Scenario: Initial counter value is 0
Given the app is running
Then I see {'0'} text
Now ask built_value
to generate Dart files for you. You may do this with the command:
flutter packages pub run build_runner watch --delete-conflicting-outputs
After that, the corresponding dart
file will be generated for each of your feature
files. Do not change the code inside these dart
files as they will be recreated each time you change something in feature files.
During feature-to-dart generation additional step
folder will be created. It will contain all steps required to run the scenario. These files will not be updated hence feel free to adapt the content according to your needs.
You're good to go! bdd_widget_test
generated plain old Dart tests, so feel free to run you tests within your IDE or using the following command
flutter test
Feature file sample:
// comment here
Feature: Counter
Background:
Given the answer is {42}
After:
Then clean up after the test
Scenario: Initial counter value is 0
Given the app is running
Then I see {'0'} text
Scenario: Plus button increases the counter
Given the app is running
When I tap {Icons.add} icon
Then I see {'1'} text
Backround
and After
keywords are optional. A Background
allows you to add some context to the scenarios that follow it. It can contain one or more Given steps, which are run before each scenario. An After
scenarion run even if a test fails, to ensure that it has a chance to clean up after itself. Most probably you don't need to use this keyword.
Each feature file must have one or more Feature:
s. Features become test groups in Flutter tests.
Each feature group must have one or more Scenario:
s (or Example:
s). Scenario become widget tests.
Each scenario must have one or more lines with steps. Each of them must start with Given
, When
, Then
, And
, or But
keywords. Conventionally Given
steps are used for test arrangements, When
— for interaction, Then
— for asserts. Keywords are not taken into account when looking for a step definition.
You can have as many steps as you like, but it's recommended you keep the number at 3-5 per scenario. Having too many steps will cause it to lose it’s expressive power as specification and documentation.
This library comes with a list of predefined steps. They will be auto-generated for you, but you may want to adjust their implementation according to your needs.
List of predefined steps:
- I dismiss the page
- I don't see {..} icon
- I don't see {..} rich text
- I don't see {..} text
- I don't see {..} widget
- I enter {..} into {..} input field
- I see disabled elevated button
- I see enabled elevated button
- I see exactly {..} {..} widgets
- I see {..} icon
- I see multiple {..} texts
- I see multiple {..} widgets
- I see {..} rich text
- I see {..} text
- I tap {..} icon
- I tap {..} text
- The app is running
If you want to use predefined steps without having them in your steps
folder then you may create a build.yaml
file in the root of your project with the following content (see the example
folder):
targets:
$default:
builders:
bdd_widget_test|featureBuilder:
options:
externalSteps:
- package:bdd_widget_test/step/i_see_text.dart
- package:bdd_widget_test/step/i_dont_see_text.dart
- package:bdd_widget_test/step/i_see_multiple_texts.dart
- package:bdd_widget_test/step/i_tap_text.dart
- package:bdd_widget_test/step/i_see_icon.dart
- package:bdd_widget_test/step/i_dont_see_icon.dart
- package:bdd_widget_test/step/i_tap_icon.dart
- package:bdd_widget_test/step/i_see_rich_text.dart
- package:bdd_widget_test/step/i_dont_see_rich_text.dart
- package:bdd_widget_test/step/i_see_widget.dart
- package:bdd_widget_test/step/i_dont_see_widget.dart
- package:bdd_widget_test/step/i_see_exactly_widgets.dart
- package:bdd_widget_test/step/i_see_multiple_widgets.dart
- package:bdd_widget_test/step/i_enter_into_input_field.dart
- package:bdd_widget_test/step/i_see_disabled_elevated_button.dart
- package:bdd_widget_test/step/i_see_enabled_elevated_button.dart
- package:bdd_widget_test/step/i_wait.dart
- package:bdd_widget_test/step/i_dismiss_the_page.dart
That will tell the plugin to reuse steps from the plugin itself and do not put them into your code.
You may use curly brackets to pass the parameter into a step
. The syntax is following:
When I see {42} number
And I see {Icons.add} icon
Notice, that the value inside brackets is copied to the Dart test file without changes hence it must be a valid Dart code. In the example above first step will have an int
value. In order to pass a valid Dart string use '42'
or "42"
.
You may call methods in step parameters, but most probably it's not what you want.
Most of the time you shouldn't do that, as the BDD tests simulate user's behavior and it's just not possible for users to know the implementation details. Nevertheless, sometimes it might be in hand, i.e. when you have custom domain models or components. For example, if you need to check Cupertino icons in the test, you may have:
import 'package:flutter/cupertino.dart';
Feature: ...
Then I see {CupertinoIcons.back} cupertino icon
Use the same trick as above, just write linter rules you wish to ignore at the beginning of the feature file:
// ignore_for_file: avoid_as, prefer_is_not_empty
Feature: ...
Sure, you may find a BDD in Flutter playlist on youtube with the basic showcase.
BDD is UI agnostic, the main focus is on the requirements. If you need to test colors and layouts the simplest option would be to combine BDD widget tests with golden_toolkit plugin.
Everything will stay pretty much the same, but you'll need to tell the plugin to name test methods testGoldens
instead of testWidgets
.
There are three ways on how you can do that:
- If you have only few golden test scenarios per feature, you may mark them with the
testMethodName
tag like that:
@testMethodName: testGoldens
Scenario: My golden scenario
- For features full of golden tests you may move the
testMethodName
tag above theFeature
declaration like that:
@testMethodName: testGoldens
Feature: My golden feature
- If you plan to have golden tests only, you may want to override
testMethodName
for the whole plugin. For that modify yourbuild.yaml
file like that:
targets:
$default:
builders:
bdd_widget_test|featureBuilder:
options:
testMethodName: testGoldens
You may refer to a video from BDD in Flutter playlist for a live demo.
You may reference any step using build.yaml
file (see the example
folder):
targets:
$default:
builders:
bdd_widget_test|featureBuilder:
options:
externalSteps:
- package:<your_package>/<your_step>.dart
You may create sub-folders (like common
, login
, home
, etc.) in the step
folder and move generated steps there. The plugin is smart enough to find them (see the example
folder).
By setting the stepFolderName
parameter with any name you like in the build.yaml
file (see the example
folder):
targets:
$default:
builders:
bdd_widget_test|featureBuilder:
options:
stepFolderName: bdd_steps
You may set a relative path here (like ../../bdd_steps
), just be sure that the target folder is still somewhere under the test
folder.
If you find a bug or would like to request a new feature, just open an issue. Your contributions are always welcome!
bdd_widget_test
is released under a MIT License. See LICENSE
for details.