/LightsHUD

Derived and updated version of Torchlight, which in turn was derived from Torch.

Primary LanguageJavaScriptOtherNOASSERTION

My discord server: https://discord.gg/Ee2cmeRsN3

LightsHUD - A FoundryVTT Module

Derived and updated version of Torchlight, which in turn was derived from Torch.

Dnd5e AND PF2e are now both supported for availability check and consumption.

Known Issues

  • When using french locale, there seems to be a conflict when using LightsHUD & Minimal UI with pf2 system.

Installation

Method 1

  • Start up Foundry and click "Install Module" in the "Add-On Modules" tab.
  • Search for "LightsHUD" in the pop up window.
  • Click "Install" and it should appear in your modules list.

Method 2

Method 3

  • Download the .zip file in this repository.
  • Extract the contents of the zip in {USER_DATA_PATH}\data\modules\
  • Restart Foundry.

Examples

HUD with TorchLight Icons

Light Spell Activated

All the lights are animated and look much better "live".

Implemented Features

  • 3 Dedicated buttons on the token's HUD, Spell-like Light ability, Lantern and Torch.
  • Module settings with presets and custom types.
  • Optional Availability check for resource.
  • Optional Torch and Lantern resource consomption for DnD5e and PF2e.
  • Toggle Player access to HUD icons.
  • Toggle Storing existing token light data.

Planned Features

  • Better settings, I feel the current presentation and layout are not easy to read or work with.
  • Presets in JSON file, to be imported/exported.
  • Rework of the code behind the scene to make it more polymorphic.
  • More options in the HUD's display (Kill existing light on token?)

License

The source code is licensed under "THE BEER-WARE LICENSE" (Revision 42).