/slippi-ssbm-asm

Super Smash Bros Melee ASM code to provide Slippi support

Primary LanguageAssemblyGNU General Public License v3.0GPL-3.0

Slippi SSBM ASM

Project Slippi

This repository is part of the Project Slippi ecosystem. For more information about all of the Project Slippi projects, visit https://github.com/project-slippi/project-slippi.

Intro

This project is home to the series of ASM mods that are applied to Melee in order to make Slippi work. It includes multiple configurations of the code for different use cases.

Build Instructions

Local

  1. In order to build this project you will need to download the gecko program and add it to your PATH env variable. Linux/macOS users can pull the code and run go build to generate a binary.
  2. All systems should support running make to build. Otherwise, on Windows you can run build.bat and on Linux/macOS you can run build.sh.

Docker

We also have a docker image that you can use to build by running docker run --volume=${PWD}:/work --workdir=/work nikhilnarayana/devkitpro-slippi make.

Output

Console

These are .gct files for use with Nintendont when recording replays on console.

Netplay

This codeset should be used for Netplay or any other form of playing the game on Dolphin. Place the GALE01r2.ini file in the Sys/GameSettings directory of your Dolphin build. It may also be worth checking if you have the following codes enabled in Dolphin:

  • Faster Melee Netplay Settings
  • Normal Lag Reduction
  • Game Music ON/OFF (preference)
  • Enable OSReport Print on Crash (1.02)
  • Slippi Recording

Playback

This codeset is used for launching and watching replay files. It is automatically packaged as part of the Slippi Desktop App. It works similarly to the Netplay output as it is also a Dolphin config.