DRY the draw & draw_gui code
Closed this issue · 3 comments
Walther commented
Currently, draw.rs
and draw_gui.rs
have a lot of overlap.
Ideally, there should probably be
- one main loader function for the scene
- one gui render loop and one non-gui render loop, shared features combined into helpers
- one file writer that gets called at the end of either mode (currently, GUI mode does not save a file!)
Walther commented
One main loader function has been added in a PR.
Two other tasks remain: render loops could maybe still use some unifying where possible, and the GUI mode still does not save a file.
Walther commented
Making the GUI mode save a file might require some advanced thinking due to the GUI window event loop "hijacking" the thread and being unable to return values to its caller.
Look into channel
s https://doc.rust-lang.org/stable/rust-by-example/std_misc/channels.html or possibly figure out an alternative.