Issues
- 0
Add a scene showcasing spectral rendering
#217 opened by Walther - 0
Improvement: parallelize the BVH build algorithm(s)
#215 opened by Walther - 0
Investigate using Fixed Point math for certain things
#212 opened by Walther - 0
Physically based camera lens simulation
#210 opened by Walther - 4
BVHNode improvements
#116 opened by Walther - 1
Better Transform meta object
#154 opened by Walther - 0
Code coverage
#209 opened by Walther - 0
Experiment with Wavefront Path Tracing
#207 opened by Walther - 0
Add support for OpenPBR Surface
#205 opened by Walther - 0
scene validator
#134 opened by Walther - 0
Command line interface rehaul
#203 opened by Walther - 0
Investigate blue noise sampling paper
#166 opened by Walther - 0
Non-recursive rendering
#202 opened by Walther - 0
nalgebra performance tricks
#141 opened by Walther - 0
Convenience types: Point vs Vector
#108 opened by Walther - 0
Investigate visible wavelength importance sampling
#197 opened by Walther - 1
Better benchmarking
#194 opened by Walther - 1
Property testing
#191 opened by Walther - 0
explore ReSTIR PT
#181 opened by Walther - 0
Material: use static references instead of owned
#167 opened by Walther - 1
CI action for rendering all test scenes
#101 opened by Walther - 0
gltf: transparent materials
#170 opened by Walther - 0
gltf: calculate tangents when not provided
#169 opened by Walther - 0
Look into gLTF format
#151 opened by Walther - 1
Metadata in the written images
#104 opened by Walther - 1
Check possible Arc perf issues
#125 opened by Walther - 1
light intensity changes after #140
#142 opened by Walther - 0
Parallelize scene loading
#152 opened by Walther - 0
Look into OpenEXR format
#150 opened by Walther - 0
Look into USD format and ALab scene
#149 opened by Walther - 1
Investigate performance regression
#109 opened by Walther - 1
Rewrite the GUI application, again
#123 opened by Walther - 1
add a MovingSphereInit
#136 opened by Walther - 1
- 1
RotateY breaks SurfaceChecker
#137 opened by Walther - 0
scene data format improvements
#135 opened by Walther - 0
Investigate KDL files instead of json
#126 opened by Walther - 0
Rewrite the GUI application
#115 opened by Walther - 1
New AABB implementation
#98 opened by Walther - 0
Update wgpu
#102 opened by Walther - 0
Add a teapot rendering scene
#107 opened by Walther - 0
Render pass / render mode: normal only
#110 opened by Walther - 0
Implement support for some curve-based geometries
#113 opened by Walther - 0
Add a general `triangle` structure
#96 opened by Walther - 0
Convert all scenes written in Rust to json
#100 opened by Walther - 0
Add a more general `quad` structure
#89 opened by Walther - 0
Deprecate `rect.rs`
#99 opened by Walther - 0
Samples: saturating add
#97 opened by Walther - 0
Ensure the library is 100% no_std compatible
#88 opened by Walther - 0
GPU accelerated rendering
#87 opened by Walther