Pinned Repositories
AirCombat_4_20230723_2020.3.23f1c1
AngryBird_20210602_2018.4.32f1
AVG_20230413_2020.2.23f1c1
BushFighting_20220810_5.6.1f1
《丛林战争》直接利用Socket/TCP开发网络游戏 - C#(Unity5.6)https://www.sikiedu.com/course/63
Corner_DialogSys_20221015_2020.3.23f1c1
剧情对话系统-Unity2022 https://www.sikiedu.com/course/1108
DarkGod_Complete
需要VS2017(unity 3.5 .net subset base class libraries(要和Unity通信))
ReadingNotes
我的读书笔记,将全部用markdown编写。我的豆瓣读书主页为:http://book.douban.com/people/timcs/
RealFram_20220710_2018.2.10f1
Unity商业游戏底层资源加载框架(Unity2018.1)https://www.sikiedu.com/course/310/notes 基于Jenkins的自动化打包(Unity2018.2) https://www.sikiedu.com/course/347 Unity资源热更及代码热更 https://www.sikiedu.com/course/429
UGUISolution_20220321_2020.3.23f1c1
http://www.sikiedu.com/course/505;UGUI整体解决方案-案例篇(Unity 2019.1.0f2)
XYQProject_02_20230324_2020.3.23f1c1
[02 Unity2D 商业游戏案例 - 梦幻西游(第二季 框架设计篇)](https://www.sikiedu.com/course/1096)
WarbleWavelet's Repositories
WarbleWavelet/XYQProject_02_20230324_2020.3.23f1c1
[02 Unity2D 商业游戏案例 - 梦幻西游(第二季 框架设计篇)](https://www.sikiedu.com/course/1096)
WarbleWavelet/UGUISolution_20220321_2020.3.23f1c1
http://www.sikiedu.com/course/505;UGUI整体解决方案-案例篇(Unity 2019.1.0f2)
WarbleWavelet/DarkGod_Complete
需要VS2017(unity 3.5 .net subset base class libraries(要和Unity通信))
WarbleWavelet/ReadingNotes
我的读书笔记,将全部用markdown编写。我的豆瓣读书主页为:http://book.douban.com/people/timcs/
WarbleWavelet/RhythmMasterProject_20230322_2020.3.23f1c1
WarbleWavelet/AirCombat_4_20230723_2020.3.23f1c1
WarbleWavelet/AngryBird_20210602_2018.4.32f1
WarbleWavelet/AVG_20230413_2020.2.23f1c1
WarbleWavelet/BushFighting_20220810_5.6.1f1
《丛林战争》直接利用Socket/TCP开发网络游戏 - C#(Unity5.6)https://www.sikiedu.com/course/63
WarbleWavelet/Corner_DialogSys_20221015_2020.3.23f1c1
剧情对话系统-Unity2022 https://www.sikiedu.com/course/1108
WarbleWavelet/DarkDestroyer_20220420_2017.3.0f3
https://www.sikiedu.com/course/330;https://www.sikiedu.com/course/433
WarbleWavelet/DarkLight_20210528_2021.2.4f1c1
RPG游戏黑暗之光 https://www.taikr.com/course/91。技能没全做(具体看Animator)
WarbleWavelet/RealFram_20220710_2018.2.10f1
Unity商业游戏底层资源加载框架(Unity2018.1)https://www.sikiedu.com/course/310/notes 基于Jenkins的自动化打包(Unity2018.2) https://www.sikiedu.com/course/347 Unity资源热更及代码热更 https://www.sikiedu.com/course/429
WarbleWavelet/DarkWonder_2018.4.32f1
WarbleWavelet/first_git
WarbleWavelet/Framewrok_LiangXie_20220401_2020.3.23f1c1
WarbleWavelet/GameFramework_AllenJiang_20221109_2018.4.20f1
示例来源 https://www.bilibili.com/read/cv14100707?spm_id_from=333.999.0.0
WarbleWavelet/Maplewws
练手
WarbleWavelet/PlayerMaker_FSM_20220623_5.3.3f1
WarbleWavelet/RTS_TangLaoShi_20220925_2021.3.8f1c1
【唐老狮】Unity实现RTS游戏阵型功能 https://www.bilibili.com/video/BV1gV4y1p77L/?spm_id_from=333.788&vd_source=54db9dcba32c4988ccd3eddc7070f140
WarbleWavelet/SimpleServerFramework_20220307_2020.3.23f1c1
http://www.sikiedu.com/course/618
WarbleWavelet/StrangeIoC_20220706_2020.3.23f1c1
https://www.sikiedu.com/course/33/notes
WarbleWavelet/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
WarbleWavelet/xLua04_01_20220227_2017.2.0f3
游戏热更新实战案例(基于xLua) http://www.sikiedu.com/course/190
WarbleWavelet/ZuMa_20230624_2020.3.23f1c1