* At present, there is a problem in ios, when the app is in the background, FlutterUi will stop running or black screen directly, which may be caused by ios freezing the app, I have no good solution at present, if you have ideas, please submit PR
-
ios 配置 :
Signing & Capabilities
->Capability
添加BackgroundModes
勾选Audio,AirPlay,And Picture in Picture
-
ios configuration :
Signing & Capabilities
->Capability
AddBackgroundModes
checkAudio,AirPlay,And Picture in Picture
-
android 配置 :
android/app/src/main/${your package name}/MainActivity
修改 MainActivity 继承, -
android configuration :
android/app/src/main/${your package name}/MainActivity
,
class MainActivity : FlPiPActivity()
class MainActivity extends FlPiPActivity {
}
android AndroidManifest file android/app/src/main/AndroidManifest.xml
,
add android:supportsPictureInPicture="true"
<application android:label="FlPiP">
<activity android:name=".MainActivity" android:launchMode="singleTop"
android:supportsPictureInPicture="true" />
</application>
/// 开启画中画
/// Open picture-in-picture
void enable() {
FlPiP().enable(
iosConfig: FlPiPiOSConfig(),
androidConfig: FlPiPAndroidConfig(
aspectRatio: const Rational.maxLandscape()));
}
/// 是否支持画中画
/// Whether to support picture in picture
void isAvailable() {
FlPiP().isAvailable;
}
/// 画中画状态
/// Picture-in-picture window state
void isActive() {
FlPiP().isActive;
}
/// 切换前后台
/// Toggle front and back
/// ios仅支持切换后台
/// ios supports background switching only
void toggle() {
FlPiP().toggle();
}
/// 退出画中画
/// Quit painting in picture
void disable() {
FlPiP().disable();
}
- 如果使用enableWithEngine方法必须在main文件中添加这个main方法
- The main method must be added to the main file if the enableWithEngine method is used
/// mainName must be the same as the method name
@pragma('vm:entry-point')
void pipMain() {
runApp(YourApp());
}
android | ios |
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