WeakKnight
Currently working at TiMi-L1. Previously studying on Computer Graphics at School Of Computing, University Of Utah.
TencentChengdu
Pinned Repositories
GDC23_PracticalMobileRendering
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
JobSystemPhysics
a physics solver based on Unity's job system
KnightSoul
a basic 2d game framework, work in progress
Mesh-Colors
implementation of the paper "Mesh Colors"
real-time-seamless-object-space-shading
Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"
ReSTIRPass
ReSTIR Pass For Falcor
SampleElimination
shader_toy_playground
a shadertoy shader playground based on rust language
VirtualBlueNoiseLighting
Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"
vscode-tips-and-tricks-cn
chinese version of vscode tips and tricks
WeakKnight's Repositories
WeakKnight/GDC23_PracticalMobileRendering
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
WeakKnight/real-time-seamless-object-space-shading
Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"
WeakKnight/Mesh-Colors
implementation of the paper "Mesh Colors"
WeakKnight/ColorScienceNotes
my notes and thoughts about color science
WeakKnight/CPURT
WeakKnight/nvrhi
WeakKnight/OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
WeakKnight/weakknight.github.io
WeakKnight/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
WeakKnight/SampleElimination
WeakKnight/astc_encoder
real time ASTC texture compression by computer shader
WeakKnight/cpptrace
Simple, portable, and self-contained stacktrace library for C++11 and newer
WeakKnight/CPUGroupBarrier
WeakKnight/cudaKDTree
WeakKnight/DirectStorage
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
WeakKnight/Dx12NN
Neural Network in Dx12/HLSL Shaders
WeakKnight/HLSLcc
DirectX shader bytecode cross compiler
WeakKnight/imgui-node-editor
Node Editor built using Dear ImGui
WeakKnight/ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
WeakKnight/iMMERSE
Marty's Mods Epic ReShade Effects
WeakKnight/learn-metal-cpp-ios
"Learn Metal with C++" samples, ported to iOS
WeakKnight/LuaAutoC
Automagically use C Functions and Structs with the Lua API
WeakKnight/MicroRT
WeakKnight/miniaudio
Audio playback and capture library written in C, in a single source file.
WeakKnight/Mohism
For Rendering Work.
WeakKnight/nanothread
nanothread — Minimal thread pool for task parallelism
WeakKnight/RTXDI
WeakKnight/slang
Making it easier to work with shaders
WeakKnight/slang-vscode-extension
Visual Studio Code extension for Slang
WeakKnight/t3
Tooll 3 is an open source software to create realtime motion graphics.