listenerConditions in Lever firemode "Open" mechanics cause no sound to be played
Opened this issue · 2 comments
Current/Expected Behavior
If I add listenerConditions
to a CustomSound
mechanic under the Open
mechanics of a Lever
Firearm_Action
weapon, the sound will not play. However, it will play correctly if moved under the Close
mechanics, or if the listenerConditions
are removed.
Steps To Reproduce
Consider the following mechanic:
Firearm_Action:
Type: "LEVER"
Open:
Time: 17
Mechanics:
- "CustomSound{sound=bolt_open, volume=0.25, pitch=1, noise=0.1, listenerConditions=[Range{max=6}], delayBeforePlay=10}"
The bolt_open
sound does not play when I fire the weapon. But now if I remove the listenerConditions
and /wm reload
, the sound will play as expected:
Firearm_Action:
Type: "LEVER"
Open:
Time: 17
Mechanics:
- "CustomSound{sound=bolt_open, volume=0.25, pitch=1, noise=0.1, delayBeforePlay=10}"
It seems to be specific to Open
mechanics because the same mechanic under Close
works correctly.
Log File
Log is here, although there appears to be nothing of note.
Anything else?
No response
Upon further investigation, it seems the real issue is some kind of incompatibility between listenerConditions
and delayBeforePlay
when they are in the same mechanic.
Works:
Firearm_Action:
Type: "LEVER"
Open:
Time: 17
Mechanics:
- "CustomSound{sound=mosin_bolt_open, volume=3, pitch=1, noise=0.1, delayBeforePlay=5}"
Doesn't work:
Firearm_Action:
Type: "LEVER"
Open:
Time: 17
Mechanics:
- "CustomSound{sound=mosin_bolt_open, volume=3, pitch=1, noise=0.1, delayBeforePlay=5, listenerConditions=[Range{max=6}]}"
I can't think of any obvious reason why that might be the case... delayBeforePlay doesn't actually change how mechanics are called, it just delays it. It's one of those special arguments...
Have you been able to find more info on what is causing the issue?