WeaponMechanics/MechanicsMain

Scope should be added Mechanics and Delay

Closed this issue · 1 comments

Description

as use bedrock model and animation make weapons, lacking function will effect animation to be consistent

Configuration

  Scope:
    Trigger: <Trigger>
    Night_Vision: <true/false>
    Pumpkin_Overlay: <true/false> # This is a WMC (Paid) feature
    Zoom_Amount: <1-10>
    Mechanics: <Mechanics>
   **Shoot_Mechanics: <Mechanics>**
    Zoom_Off:
      Trigger: <Trigger>
      Mechanics: <Mechanics>
     Shoot_Delay_After__Off_Scope: <ticks>

Payment (optional)

  • I'm willing to pay for this feature

Already implemented 👍
Can you use conditions