Scope should be added Mechanics and Delay
Closed this issue · 1 comments
Reyeraz commented
Description
as use bedrock model and animation make weapons, lacking function will effect animation to be consistent
Configuration
Scope:
Trigger: <Trigger>
Night_Vision: <true/false>
Pumpkin_Overlay: <true/false> # This is a WMC (Paid) feature
Zoom_Amount: <1-10>
Mechanics: <Mechanics>
**Shoot_Mechanics: <Mechanics>**
Zoom_Off:
Trigger: <Trigger>
Mechanics: <Mechanics>
Shoot_Delay_After__Off_Scope: <ticks>
Payment (optional)
- I'm willing to pay for this feature
CJCrafter commented
Already implemented 👍
Can you use conditions