🌐 Website 🏃 Quickstart 🎓 Tutorial 📚 Documentation
An easy to use C++ game library for Linux, Windows, macOS, Android, iOS, Xbox, the Nintendo Switch, and the Web.
cmake -Bbuild
cmake --build build
./build/jngl-test
sudo apt-get install libgl1-mesa-dev libfreetype6-dev libfontconfig1-dev libxxf86vm-dev \
libjpeg-dev libpng-dev libvorbis-dev libopenal-dev cmake libepoxy-dev libboost-dev g++ \
libwebp-dev git libsdl2-dev
sudo dnf install fontconfig-devel freetype-devel libvorbis-devel libepoxy-devel libwebp-devel \
libjpeg-turbo-devel cmake SDL2-devel openal-soft-devel gcc-c++
pacman -Syu --needed cmake gcc sdl2 pkg-config fontconfig libepoxy libwebp openal libvorbis boost
Set up MSYS2 and install the following in a MinGW-w64 Win64 Shell:
pacman -Syu --needed mingw-w64-x86_64-gcc mingw-w64-x86_64-boost mingw-w64-x86_64-openal \
mingw-w64-x86_64-freetype mingw-w64-x86_64-libvorbis mingw-w64-x86_64-libwebp \
mingw-w64-x86_64-dlfcn mingw-w64-x86_64-libepoxy mingw-w64-x86_64-cmake make mingw-w64-x86_64-gdb \
mingw-w64-x86_64-libtheora
cmake -Bbuild -DFETCHCONTENT_QUIET=0
and then open build/jngl.sln
.
Use Homebrew to install the build dependencies:
brew install sdl2 freetype libvorbis libepoxy jpeg webp pkg-config boost cmake
Install the Android SDK and let ANDROID_HOME
point to it. In the Android SDK Manager install the
NDK build tools. Type the following to run the test app via ADB:
make -C android run
You can also open the android/test
folder in Android Studio and build from there.
Generate a Xcode project using CMake:
brew install boost
mkdir include/ios
ln -s $(brew --prefix)/include/boost include/ios/boost
cmake -Bbuild-ios -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/iOS.toolchain.cmake -DIOS_PLATFORM=SIMULATOR
Open and build build-ios/jngl.xcodeproj
in Xcode.
cmake -Bbuild-uwp -DCMAKE_SYSTEM_NAME=WindowsStore "-DCMAKE_SYSTEM_VERSION=10.0"
and then open build-uwp/jngl.sln
.