Pillars of Creation is a web-based idle game based on Eve Online set in a time when humanity is just leaving the Sol system and exploring the galaxy.
There's no public documentation on implementation right now, mainly because there is no game right now. 🙂 I'm using the game as a way to learn Blazor WebAssembly in my spare time.
TBD
TBD
Use Versionize to automatically update the project's verison.
To preview the changelog run versionize -di --skip-dirty
; otherwise run the following to update the version.
versionize -i
git push --follow-tags origin main
- .NET 8
- Blazor WebAssembly 8
- Blazored - LocalStorage v4.4.0
- Bootstrap 5.3.1 (via LibMan)
Commit messages should use conventional commits with the descriptors listed below. For the scope please use the name of the feature.
Breaking changes must contain a line prefixed with BREAKING CHANGE:
so versionize recognizes a breaking change. Breaking changes can use any commit type.
Desriptor | Definition |
---|---|
build: | changes that effect the build system or external dependencies (scopes: npm, dotnet) |
chore: | miscellaneous commits, (ex: modifying .gitignore , etc) |
ci: | changes to the CI configuration files and scripts |
docs: | documentation only changes |
feat: | a new feature (these bump the MINOR version number) |
fix: | a bug fix (these bump the PATCH version number) |
perf: | a code change that improves performance |
refactor: | a code change that neither fixes a bug nor adds a feature, instead it improves the flow of the code |
style: | changes that do not effect the meaning of the code (ex: whitespace, formatting, etc.) |
test: | adding missing tests or correcting existing test |
Feature | Definition |
---|---|
Save | Anything dealing with the loading and saving of the game |