Collection of Functions that Lua lack, implemented from javascript, Python..etc...
Adds a Metatable that implements
To not overwrite any methods of the table
object, This Library creates a metatable so the only way to use these functions is to
local t = T({})
local children = T(game.Players:GetChildren())
- :find() Finds and returns the first element that fulfils condition provided
- :reverse() reverses the order of the table, table musn't contain properties
- :filter() returns a new table that contains element that fulfils the condition provided
- :concat(...) returns a new table that contains elements of all the Table arguments provided
- :forEach() Similiar to how Luau table.foreach() behaves, iterates over the table and runs the provided functions
- :map() creates a new table populated with the results of calling a provided function on every element in the calling table.
- :clone() Returns a deepcopy of the table
- :values() Returns a table that contains the values
- :length() Returns the size of the table taking in account properties in contract to #table
printf() --Checks if argument if table and and will print all descendants (not the best implemenation yet, it's WIP)
:split(delimeter) Similiar to the javascript counterpart,Devides the string to multiple substrings and returns an array split by the delimeter
Contributions are always very welcome!
local users = T({
{
name = "john",
age = 23
},
{
name = "maria",
age = 20
},
{
name = "Nadiah",
age = 25
},
{
name = "Introvert",
age = 16
},
{
name = "Alex",
age = 17
}
})
local minor = users:find(function(user)
return user.age < 18
end)
local notAllowedUsers = users:filter(function(e)
return e.age< 18
end)
local onlyAdults = users:map(function(e)
if e.age<18 then return nil end
return e
end)
printf(onlyAdults)