Lottie for iOS (and Android)
Lottie is a mobile library for Android and iOS that parses Adobe After Effects animations exported as json with bodymovin and renders the vector animations natively on mobile and through React Native!
For the first time, designers can create and ship beautiful animations without an engineer painstakingly recreating it by hand. Since the animation is backed by JSON they are extremely small in size but can be large in complexity! Animations can be played, resized, looped, sped up, slowed down, and even interactively scrubbed.
Lottie also supports native UIViewController Transitions out of the box!
Here is just a small sampling of the power of Lottie
![Community](_Gifs/Community 2_3.gif)
Lottie supports iOS 8 and above. Lottie animations can be loaded from bundled JSON or from a URL
The simplest way to use it is with LAAnimationView:
LAAnimationView *animation = [LAAnimationView animationNamed:@"Lottie"];
[self.view addSubview:animation];
[animation playWithCompletion:^(BOOL animationFinished) {
// Do Something
}];
Or you can load it programmatically from a NSURL
LAAnimationView *animation = [[LAAnimationView alloc] initWithContentsOfURL:[NSURL URLWithString:URL]];
[self.view addSubview:animation];
Lottie supports the iOS UIViewContentModes
aspectFit and aspectFill
You can also set the animation progress interactively.
CGPoint translation = [gesture getTranslationInView:self.view];
CGFloat progress = translation.y / self.view.bounds.size.height;
animationView.animationProgress = progress;
Want to mask arbitrary views to animation layers in a Lottie View? Easy-peasy as long as you know the name of the layer from After Effects
UIView *snapshot = [self.view snapshotViewAfterScreenUpdates:YES];
[lottieAnimation addSubview:snapshot toLayerNamed:@"AfterEffectsLayerName"];
Lottie comes with a UIViewController
animation-controller for making custom viewController transitions!
#pragma mark -- View Controller Transitioning
- (id<UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented
presentingController:(UIViewController *)presenting
sourceController:(UIViewController *)source {
LAAnimationTransitionController *animationController = [[LAAnimationTransitionController alloc] initWithAnimationNamed:@"vcTransition1"
fromLayerNamed:@"outLayer"
toLayerNamed:@"inLayer"];
return animationController;
}
- (id<UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed {
LAAnimationTransitionController *animationController = [[LAAnimationTransitionController alloc] initWithAnimationNamed:@"vcTransition2"
fromLayerNamed:@"outLayer"
toLayerNamed:@"inLayer"];
return animationController;
}
If your animation will be frequently reused, LAAnimationView
has an built in LRU Caching Strategy.
Lottie works just fine in Swift too!
Simply add #import <Lottie/Lottie.h>
to your [Swift Bridging Header] (https://developer.apple.com/library/content/documentation/Swift/Conceptual/BuildingCocoaApps/MixandMatch.html)
Then you can import Lottie
at the top of your swift class, and use Lottie as follows
let animationView = LAAnimationView.animationNamed("hamburger")
self.view.addSubview(animationView!)
animationView?.play(completion: { (finished) in
// Do Something
})
-
Linear Interpolation
-
Bezier Interpolation
-
Hold Interpolation
-
Rove Across Time
-
Spatial Bezier
-
Transform Anchor Point
-
Transform Position
-
Transform Scale
-
Transform Rotation
-
Transform Opacity
-
Path
-
Opacity
-
Multiple Masks (additive)
- Alpha Matte
-
Multiple Parenting
-
Nulls
-
Anchor Point
-
Position
-
Scale
-
Rotation
-
Opacity
-
Path
-
Group Transforms (Anchor point, position, scale etc)
-
Rectangle (All properties)
-
Elipse (All properties)
-
Multiple paths in one group
-
Stroke Color
-
Stroke Opacity
-
Stroke Width
-
Line Cap
-
Dashes
-
Fill Color
-
Fill Opacity
-
Trim Paths Start
-
Trim Paths End
-
Trim Paths Offset
Lottie Uses Cocoapods!
Get the Cocoapod or clone this repo and try out the Example App
After installing the cocoapod into your project import Lottie with
#import <Lottie/Lottie.h>
- Build animations by hand. Building animations by hand is a huge time commitment for design and engineering across Android and iOS. It's often hard or even impossible to justify spending so much time to get an animation right.
- Facebook Keyframes. Keyframes is a wonderful new library from Facebook that they built for reactions. However, Keyframes doesn't support some of Lottie's features such as masks, mattes, trim paths, dash patterns, and more.
- Gifs. Gifs are more than double the size of a bodymovin JSON and are rendered at a fixed size that can't be scaled up to match large and high density screens.
- Png sequences. Png sequences are even worse than gifs in that their file sizes are often 30-50x the size of the bodymovin json and also can't be scaled up.
Lottie is named after a German film director and the foremost pioneer of silhouette animation. Her best known films are The Adventures of Prince Achmed (1926) – the oldest surviving feature-length animated film, preceding Walt Disney's feature-length Snow White and the Seven Dwarfs (1937) by over ten years The art of Lotte Reineger
Contributors are more than welcome. Just upload a PR with a description of your changes.
If you would like to add more JSON files feel free to do so!
File github issues for anything that is unexpectedly broken. If an After Effects file is not working, please attach it to your issue. Debugging without the original file is much more difficult.
- Add support for interactive animated transitions
- Add support for parenting programmatically added layers, moving/scaling
- Support for the After Effects Trim Paths Offset feature
- Animation Syncing
- Programmatically alter animations
- Animation Breakpoints/Seekpoints
- Gradients
- LAAnimatedButton
- Repeater objects