/three-nebula

WebGL based particle system engine for three.js

Primary LanguageJavaScriptMIT LicenseMIT

Three Nebula

Build Status Coverage Status

CHANGELOG

Three Nebula is a WebGL based 3D particle engine that has been designed to work alongside three.js. Check out the examples and API reference documentation for more.

Features

  • Perfect compatibility with three@r106
  • The ability to instantiate three-nebula particle systems from JSON objects using the static System.fromJSON method
  • The ability to create particle systems from sprites as well as 3D meshes
  • Many kinds of particle behaviours and initializers

Installation

npm

npm i --save three-nebula

script

<script type='text/javascript' src='node_modules/three-nebula/build/three-nebula.js'></script>

Usage

Module

import System, {
  Emitter,
  Rate,
  Span,
  Position,
  Mass,
  Radius,
  Life,
  Velocity,
  PointZone,
  Vector3D,
  Alpha,
  Scale,
  Color,
} from 'three-nebula';
import * as THREE from 'three';

const system = new System();
const emitter = new Emitter();
const renderer = new SpriteRenderer(threeScene, THREE);

// Set emitter rate (particles per second) as well as the particle initializers and behaviours
emitter
  .setRate(new Rate(new Span(4, 16), new Span(0.01)))
  .setInitializers([
    new Position(new PointZone(0, 0)),
    new Mass(1),
    new Radius(6, 12),
    new Life(3),
    new RadialVelocity(45, new Vector3D(0, 1, 0), 180),
  ])
  .setBehaviours([
    new Alpha(1, 0),
    new Scale(0.1, 1.3),
    new Color(new THREE.Color(), new THREE.Color()),
  ])
  .emit();

// add the emitter and a renderer to your particle system
system.addEmitter(emitter).addRenderer(renderer);

You can also instantiate your system from a JSON object

import System from 'three-nebula';

const json = {
  preParticles: 500,
  integrationType: 'euler',
  emitters: [
    {
      rate: {
        particlesMin: 5,
        particlesMax: 7,
        perSecondMin: 0.01,
        perSecondMax: 0.02,
      },
      position: {
        x: 70,
        y: 0,
      },
      initializers: [
        {
          type: 'Mass',
          properties: {
            min: 1,
            max: 1,
          },
        },
        {
          type: 'Life',
          properties: {
            min: 2,
            max: 2,
          },
        },
        {
          type: 'BodySprite',
          properties: {
            texture: './img/dot.png',
          },
        },
        {
          type: 'Radius',
          properties: {
            width: 80,
            height: 80,
          },
        },
      ],
      behaviours: [
        {
          type: 'Alpha',
          properties: {
            alphaA: 1,
            alphaB: 0,
          },
        },
        {
          type: 'Color',
          properties: {
            colorA: '#4F1500',
            colorB: '#0029FF',
          },
        },
        {
          type: 'Scale',
          properties: {
            scaleA: 1,
            scaleB: 0.5,
          },
        },
        {
          type: 'Force',
          properties: {
            fx: 0,
            fy: 0,
            fz: -20,
          },
        },
      ],
    },
    {
      rate: {
        particlesMin: 5,
        particlesMax: 7,
        perSecondMin: 0.01,
        perSecondMax: 0.02,
      },
      position: {
        x: -70,
        y: 0,
      },
      initializers: [
        {
          type: 'Mass',
          properties: {
            min: 1,
            max: 1,
          },
        },
        {
          type: 'Life',
          properties: {
            min: 2,
            max: 2,
          },
        },
        {
          type: 'BodySprite',
          properties: {
            texture: './img/dot.png',
          },
        },
        {
          type: 'Radius',
          properties: {
            width: 80,
            height: 80,
          },
        },
      ],
      behaviours: [
        {
          type: 'Alpha',
          properties: {
            alphaA: 1,
            alphaB: 0,
          },
        },
        {
          type: 'Color',
          properties: {
            colorA: '#004CFE',
            colorB: '#6600FF',
          },
        },
        {
          type: 'Scale',
          properties: {
            scaleA: 1,
            scaleB: 0.5,
          },
        },
        {
          type: 'Force',
          properties: {
            fx: 0,
            fy: 0,
            fz: -20,
          },
        },
      ],
    },
  ],
};

const system = new System.fromJSONAsync(json, THREE).then(console.log);

Script Tag

If you are adding three-nebula to your project in the script tag, the only difference to the above example is how you access the classes you need. You can do that like so

const { System, Emitter, Rate, Span } = window.System;
const system = new System();

Development

Scripts

There are a few NPM scripts in the root package.json:

  • build - Builds the module and writes the code into ./build/three-nebula.js
  • docs - Serves the docs at http://localhost:8080
  • docs:build - Copies the latest build to ./docs/js and builds the API reference docs
  • test - Runs all specs
  • test:only <spec> - Runs a specific spec
  • test:watch - Watches tests
  • test:watch-only <spec> - Watches a specific spec
  • lint - Lints code and circular dependencies in ./src
  • coverage:generate - Generates a code coverage report
  • coverage:view - View the code coverage report
  • coverage:publish - Publishes the coverage report
  • git:publish <commit-message> - Builds the module, adds all changed files commits with the message you supply and pushes to remote

License

MIT