Master thesis project, consisting of procedurally generated impossible spaces in VR.
REQUIREMENT:
- Oculus/Meta Quest hardware
HOW TO: {Sorry will fix this part in the future.}
The project goal is to maximize the usage of the playspace available when playing with VR. It takes the guardian as an input and the output is a overlapping maze architecture, where the amount of chunks/maps layered on top of each-other are connected through portals.