/MasterThesis2022-VendelaEklund

Master thesis project, consisting of procedurally generated impossible spaces in VR.

Primary LanguageC#

MasterThesis2022-VendelaEklund

Master thesis project, consisting of procedurally generated impossible spaces in VR.

REQUIREMENT:

  • Oculus/Meta Quest hardware

HOW TO: {Sorry will fix this part in the future.}

The project goal is to maximize the usage of the playspace available when playing with VR. It takes the guardian as an input and the output is a overlapping maze architecture, where the amount of chunks/maps layered on top of each-other are connected through portals.