Pinned Repositories
abbreviation
Easily abbreviate numbers to 4 characters with c++
astar
Efficient shortest-path algorithm implemented in C++
csi
Easily generate ANSI escape sequence strings to print colored or stylized text, move the cursor, or erase parts of the display.
digital-fov
Field of vision algorithm intended for use in roguelike games. Based on Brensenham's digital line algorithm.
digital-fov-depreciated
Symetrical field-of-vision algorithm based on Brensenham's line algorithm implemented with C++
getch
Simple c++ function for getting single characters from the user.
gradient-noise
Gradient noise algorithm with a templated number of dimensions implemented with C++
perlin-noise
Ken Perlin's improved noise algorithm implemented with C++
perlin-noise-depreciated
A small library for easily creating perlin noise. Strongly based on Ken Perlin's Improved Noise from 2002.
ppm-image-depreciated
Easily load, save, stream, create, and edit ppm images.
WesOfX's Repositories
WesOfX/gradient-noise
Gradient noise algorithm with a templated number of dimensions implemented with C++
WesOfX/perlin-noise-depreciated
A small library for easily creating perlin noise. Strongly based on Ken Perlin's Improved Noise from 2002.
WesOfX/digital-fov-depreciated
Symetrical field-of-vision algorithm based on Brensenham's line algorithm implemented with C++
WesOfX/astar
Efficient shortest-path algorithm implemented in C++
WesOfX/perlin-noise
Ken Perlin's improved noise algorithm implemented with C++
WesOfX/csi
Easily generate ANSI escape sequence strings to print colored or stylized text, move the cursor, or erase parts of the display.
WesOfX/ppm-image-depreciated
Easily load, save, stream, create, and edit ppm images.
WesOfX/abbreviation
Easily abbreviate numbers to 4 characters with c++
WesOfX/digital-fov
Field of vision algorithm intended for use in roguelike games. Based on Brensenham's digital line algorithm.
WesOfX/getch
Simple c++ function for getting single characters from the user.
WesOfX/ansi-screen
Streamable 2D character array which supports ansi colors and styles.
WesOfX/block-game
3D block building game.
WesOfX/connect-four
Console-based Connect Four game implemented with C++ and Ncurses
WesOfX/digital-fov-depreciated-2
Symetrical field-of-vision algorithm based on Brensenham's line algorithm implemented with C++
WesOfX/mandelprinter
Prints mandelbrots in text. Can easily be modified to print other fractals.
WesOfX/ppm-image
Save and load 24-bit color ppm images.
WesOfX/vec
Simple 2D and 3D vector library