Summoned by his master Necromancer, our skeleton friend must venture below, into unknown crypts for... A cookbook?!?
- Health is tied to your ranged attacks
- Pillars block the way in each map, use bones to activate them
- Enemies drop bones when defeated, and bones piles restore a health everyone once and awhile
- Create a GameObject and give it the name of the Projectile
- Attach the
Projectile
andReturnToObjectPool
scripts to the GameObject - (Optional) Configure the projectiles values
- Save the prefab
- Create a script that inherits from the Weapon class
- Create a GameObject named after whatever weapon you're creating
- Attach the above weapon and the
ObjectPooler
scripts to the GameObject - (Optional) Configure the weapon values
- Add the references to the Character weapon holder and projectile prefab.
- Save the prefab
- Add the MeleeAttack script to your game object
- Select the "enemy layers" that the attack will be able to affect (usually Player or Enemies)
- (Optional) Configure the weapon values
- Save the prefab
- Copy the
.github/workflows/main.yml
file - Create a personal access token
- Paste the token in the ACCESS_TOKEN secret at the repo level