Pinned Repositories
03-breakout
Remake of the classic game Breakout with C++ SFML
Aevilia-GB
A RPG for the Game Boy Color
AILib
A large collection of mostly reinforcement learning agents.
AOIT-Update
Adaptive Order Independant Transparency Sample
ArenaSFML
A small 2d arena game, created with SFML.
artemax.mod
Artemis is a high performance Entity System framework for games written in Blitzmax. Originally written in Java, and is a framework to manage entities in a game world.
ASPiK
Audio Specific PlugIn Kernel Framework for Cross-platform Audio Plugin Development
astar-sfml
A* and SFML combined.
Demos
c++ work and examples while learning
vEngine-Final
WeyrSDev's Repositories
WeyrSDev/Demo
WeyrSDev/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
WeyrSDev/vkbind
Single file Vulkan API loader.
WeyrSDev/single_file_libs
List of single-file C/C++ libraries.
WeyrSDev/GBEmu
Game Boy Emulator for Mac/Windows/Linux with SDL2
WeyrSDev/Basic2DDirectX11
DirectXで2Dをやるための最低限要素
WeyrSDev/onut
Onut engine. A little engine to make quick games
WeyrSDev/PracticalVulkan
Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
WeyrSDev/purebasic-a-beginners-guide
A beginner's guide to computer programming (2006)
WeyrSDev/PBR
An implementation of physically based shading model & image based lighting in various graphics APIs.
WeyrSDev/IntroductionToVulkan
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
WeyrSDev/d3d11-engine
D3D11 Experimental an older project imported from Bitbucket
WeyrSDev/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
WeyrSDev/Spartan-Mini-NES
An FPGA based handheld NES system built around the Spartan 6 and the Spartan Mini development board.
WeyrSDev/SomeVM
A register-based bytecode interpreter VM.
WeyrSDev/SuperAudioBoard
High quality, 24-bit audio codec board for Teensy 3.x
WeyrSDev/vEngine-b
Framework initial
WeyrSDev/Modern-OpenGL-Tutorials
WeyrSDev/vEngineDemo
WeyrSDev/Aevilia-GB
A RPG for the Game Boy Color
WeyrSDev/LowPolyEngine
A simple C++ RenderEngine with Vulkan
WeyrSDev/Makma
Makma is a deferred Vulkan renderer written in C++.
WeyrSDev/RasterTek
DirectX 11 Tutorials
WeyrSDev/vEngineDemo1
WeyrSDev/vEngine
Framework
WeyrSDev/VQEngine
DirectX 11 Renderer written in C++11
WeyrSDev/MetricsGui
Library of ImGui controls for displaying performance metrics.
WeyrSDev/AOIT-Update
Adaptive Order Independant Transparency Sample
WeyrSDev/gamebook1
Gamebook 1
WeyrSDev/https-github.com-SFML-SFML-wiki