Pinned Repositories
ACT-Game-Action-System
ActionRoguelike
Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
ALightGPU
GPU-Accelerated Ray-Tracing Renderer Using CUDA
CatlikeCustomRP
coding-backend
GraphicAlgorithmImplementation
Elden Rring is Fascinating
OpenGL_Viewer
Implementation of Realtime-Rendering Algorithm
SurfelGI
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework. [⚒️ Currently in development]
ZZZ-Download-Library
Library of a certain Anime Game's Release, Beta and Audio files
Whalesea-Gustav's Repositories
Whalesea-Gustav/SurfelGI
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework. [⚒️ Currently in development]
Whalesea-Gustav/ZZZ-Download-Library
Library of a certain Anime Game's Release, Beta and Audio files
Whalesea-Gustav/ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
Whalesea-Gustav/coding-backend
Whalesea-Gustav/CustomRenderPipelineTutorials
Unity6的自定义渲染管线教程
Whalesea-Gustav/DSAnimStudio
Direct3D-Accelerated Dark Souls TAE Editor
Whalesea-Gustav/EzRT
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
Whalesea-Gustav/FluentUI
FluentUI for QML
Whalesea-Gustav/GAMES-105
Whalesea-Gustav/GI-Download-Library
Library of a certain Anime Game's Release, Beta and Audio files
Whalesea-Gustav/gismo
G+Smo (pronounced gismo or gizmo) is a C++ library for isogeometric analysis (IGA). Geometry plus simulation modules aims at the seamless integration of Computer-aided Design (CAD) and Finite Element Analysis (FEA).
Whalesea-Gustav/goo-engine
Custom build of blender with some extra NPR features.
Whalesea-Gustav/Hazel-dev
Whalesea-Gustav/ImNodeFlow
Node based editor/blueprints for ImGui
Whalesea-Gustav/learn-nanite
学习并用vulkan实现nanite,赶春招写的,代码还比较乱
Whalesea-Gustav/METIS
METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering
Whalesea-Gustav/nanite-webgpu
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
Whalesea-Gustav/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Whalesea-Gustav/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
Whalesea-Gustav/polyscope
A C++ & Python viewer for 3D data like meshes and point clouds
Whalesea-Gustav/shadPS4
PS4 emulator for Windows,Linux,MacOS
Whalesea-Gustav/SR-Download-Library
Library of a certain Anime Game's Release, Beta and Audio files
Whalesea-Gustav/Studio
Modded AssetStudio with new features
Whalesea-Gustav/TinyVBD
A tiny version of VBD, focused on mass spring strand simulation.
Whalesea-Gustav/TTToolbox
TTToolbox provides useful helper scripts to automate your character integration workflows in Unreal Engine
Whalesea-Gustav/UABEA
c# uabe for newer versions of unity
Whalesea-Gustav/VolumeRender
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time volume rendering for an external volume texture with mesh occlusion.
Whalesea-Gustav/xmake-repo
📦 An official xmake package repository
Whalesea-Gustav/yuzu-will-live
Whalesea-Gustav/ZXEngine
C++ game engine project, for learning, practice and experiment.