Pinned Repositories
HRP
Denoiser-exe
DirectX-Headers
Official DirectX headers available under an open source license
Graphics
Unity Graphics - Including Scriptable Render Pipeline
MRPNN
A Neural Volumetric Renderer
ray-tracing-gems-cn
光线追踪精粹(暂定名)
RP
a custom render pipline of unity
ShaderToyHelper
A py script helps download resources used in online shader.
Unity_UnderWater
A sample scene.
VRender
A RTX renderer
What-a-stupid-username's Repositories
What-a-stupid-username/MRPNN
A Neural Volumetric Renderer
What-a-stupid-username/VRender
A RTX renderer
What-a-stupid-username/RP
a custom render pipline of unity
What-a-stupid-username/ShaderToyHelper
A py script helps download resources used in online shader.
What-a-stupid-username/Unity_UnderWater
A sample scene.
What-a-stupid-username/ray-tracing-gems-cn
光线追踪精粹(暂定名)
What-a-stupid-username/Denoiser-exe
What-a-stupid-username/DirectX-Headers
Official DirectX headers available under an open source license
What-a-stupid-username/Graphics
Unity Graphics - Including Scriptable Render Pipeline
What-a-stupid-username/Huobi-Unity-SDK
embed Huobi(a Virtual Currency platform) to Unity
What-a-stupid-username/Unity-GPU-Driven-Pipeline
GPU Driven Pipeline study from GDC 2015 & GDC 2016
What-a-stupid-username/Unity_ScreenSpaceTechStack
What-a-stupid-username/VolumeCloud
Volume cloud for Unity3D
What-a-stupid-username/VR
What-a-stupid-username/fluid-practice
Implementation of MAC/PIC/FLIP
What-a-stupid-username/keypatch
Multi-architecture assembler for IDA Pro. Powered by Keystone Engine.
What-a-stupid-username/media-source-extract
MediaSource 视频提取教程
What-a-stupid-username/nameof
Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
What-a-stupid-username/Pics
What-a-stupid-username/Root
RootDir
What-a-stupid-username/ScriptableRenderPipeline
Scriptable Render Pipeline
What-a-stupid-username/ShaderForge
Made some necessary changes to let ShaderForge work with Unity 2018.1+
What-a-stupid-username/smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
What-a-stupid-username/SSRT
Real-time indirect diffuse illuminaton using screen-space information for Unity.
What-a-stupid-username/tinyobjloader
Tiny but powerful single file wavefront obj loader
What-a-stupid-username/What-a-stupid-username