Tools needed: here! Unity 2017.2.1 required
Navigate to build settings in Unity and ensure the target platform is set to UWP Ensure the remaining build settings are as follows:
Setting Name | Setting Value |
---|---|
Target Device | Hololens |
Build Type | D3D |
SDK | Latest Installed (16299 currently) |
Then press Build to build the VS Project, or Build & Run to compile the VS Project and run in the emulator/device
To build via Visual Studio:
- Open the Solution
- Set the solution platform to x86
- Set the solution configuration to either Debug, Release or Master
- Build/Debug
- Checkout a new branch with
git checkout -b feat/<feature-name>
- Add the local files to staging with
git add .
- Commit the files from staging with
git commit -m "<commit-message>"
- Push to the remote with
git push origin feat/<feature-name>
- A pull request can now be created on GitHub with the new feature.
When finished with the feature branch:
- Move back to master with
git checkout master