/UnityViveTrackerExample

Example of using the Vive trackers to control a character and record it to a generic animation

Primary LanguageC#MIT LicenseMIT

UnityViveTrackerExample

Example of using two Vive trackers and controllers to control a character and record it to a generic animation (upper body only). This is a non-IK based approach and is not really suitable for player characters. It's intended to be used to record NPC animations.

Note: This project is created in Unity 2017.1

Unity Tracker Animation Example

See the blog posts for more details:

(part 2)

And the original:

(part 1)