WhyAreAllTheseTaken/rpgonline
A game engine for 2D top-down tile-based rpg games with multiplayer support.
JavaBSD-3-Clause
Issues
- 0
- 3
LUT do not currently work.
#198 opened by WhyAreAllTheseTaken - 0
Document shader files.
#197 opened by WhyAreAllTheseTaken - 0
- 0
Document Transitions
#195 opened by WhyAreAllTheseTaken - 0
Deprecate ThreadTracker
#194 opened by WhyAreAllTheseTaken - 0
- 0
Document ShaderPost
#192 opened by WhyAreAllTheseTaken - 0
Document PostProcessing
#191 opened by WhyAreAllTheseTaken - 0
Document LUT
#190 opened by WhyAreAllTheseTaken - 0
Document HDRPost
#189 opened by WhyAreAllTheseTaken - 0
Document SphereNoise
#188 opened by WhyAreAllTheseTaken - 0
Document CylinderNoise
#187 opened by WhyAreAllTheseTaken - 0
Document LightingEngine
#186 opened by WhyAreAllTheseTaken - 0
Document LightingOverlay
#185 opened by WhyAreAllTheseTaken - 0
Document LightingEngine
#184 opened by WhyAreAllTheseTaken - 0
Document LightingDisabled
#183 opened by WhyAreAllTheseTaken - 0
Document AudioException
#179 opened by WhyAreAllTheseTaken - 0
Document LightingBuffered
#182 opened by WhyAreAllTheseTaken - 0
Document Input
#181 opened by WhyAreAllTheseTaken - 0
Remove broken examples
#180 opened by WhyAreAllTheseTaken - 0
Add a 3D particle engine.
#178 opened by WhyAreAllTheseTaken - 0
Add a root Exception for RPGOnline
#177 opened by WhyAreAllTheseTaken - 0
- 1
LWJGL3 Support
#162 opened by WhyAreAllTheseTaken - 0
Update docs for WorldState
#175 opened by WhyAreAllTheseTaken - 1
Change Image.write to accept URL
#174 opened by WhyAreAllTheseTaken - 0
- 0
- 0
- 0
0.9.0-s1
#171 opened by WhyAreAllTheseTaken - 0
Some high precision light textures do not render correctly when using HDR.
#165 opened by WhyAreAllTheseTaken - 0
Add a Java2D renderer.
#157 opened by WhyAreAllTheseTaken - 0
Add a slick2d renderer.
#160 opened by WhyAreAllTheseTaken - 0
Add renderer specific functions.
#156 opened by WhyAreAllTheseTaken - 1
Deprecate non-shader lighting
#168 opened by WhyAreAllTheseTaken - 1
Replace SlickException
#153 opened by WhyAreAllTheseTaken - 0
Using post shaders (e.g. bloom) causes a white screen in bullet state and a black screen in world state.
#159 opened by WhyAreAllTheseTaken - 4
Add an abstract shader API.
#163 opened by WhyAreAllTheseTaken - 0
Remove MDR halfing from HDR calculations
#166 opened by WhyAreAllTheseTaken - 0
- 1
Embedded shear render.
#164 opened by WhyAreAllTheseTaken - 0
- 1
Texture Atlas mode causes a black screen.
#158 opened by WhyAreAllTheseTaken - 0
Add a fade transition.
#155 opened by WhyAreAllTheseTaken - 1
Add a default logger
#154 opened by WhyAreAllTheseTaken - 0
Remove TextColor
#151 opened by WhyAreAllTheseTaken - 0
0.8.0
#152 opened by WhyAreAllTheseTaken - 4
0.8.0-rc0
#150 opened by WhyAreAllTheseTaken - 4
0.8.0-s8
#149 opened by WhyAreAllTheseTaken