Emulation of the Civ VI Lua (HavokScript) and SQLite environment to achieve a streamlined modding experience
Autocompletions for Civ VI classes, properties, functions and parameters. Depends on Lua Language Server to provide IntelliSense for Lua.
Lua
- Database
- GameInfo
- GlobalParameters
- Enums
- Namespaces
- Objects
- Events
- Events
- LuaEvents
- GameEvents
- Extraneous globals
- HavokScript Syntax (rough but it works nearly entirely)
- hstructure/hmake
- Type qualifiers
- Modules
- __call metamethod
- GameInfo
- Events
- LuaEvents
- Hypersnips (Some of the added snippets need this to work)